Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Eric Andersen 318cae634d patch from pgrayson:
This patch does a couple mtd related things:

* Updates to the latest (2005/01/22) mtd from debian.org

* Fixes weird behavior where mkfs.jffs2 built for target was put into the staging dir.

* Shows the mtd package in the package selection menu. When mtd is enabled, the various mtd utilities appear and can be individually selected.

* Added a config item for sumtool, which is part of the mtd-utils and helps manage the new summary feature in jffs2 images.

* Fixed mtd build dependency problem. The mtd utils dynamically link with libz.so, therefore the zlib package is prerequisite for any of the mtd utilities.
2005-03-09 17:27:14 +00:00
docs fix grammar 2005-03-08 17:29:28 +00:00
package patch from pgrayson: 2005-03-09 17:27:14 +00:00
target Add board support for AMD devel boards 2005-03-09 08:35:45 +00:00
toolchain Be extra careful about where the uClibc config file comes from 2005-03-09 08:36:49 +00:00
.defconfig Major buildroot facelift, step one. 2004-10-09 01:06:03 +00:00
Config.in Small wording change 2005-02-07 22:31:56 +00:00
Makefile more changes towards better board support 2005-02-17 18:21:20 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>