Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Eric Andersen 290615edc1 we use BR2_ENABLE_LOCALE not ENABLE_LOCALE 2006-10-17 16:57:02 +00:00
docs - use $(ZCAT) as configured by the user instead of hardcoded 'zcat' that may not exist; Closes #971 2006-10-01 15:17:52 +00:00
package we use BR2_ENABLE_LOCALE not ENABLE_LOCALE 2006-10-17 16:57:02 +00:00
target - jffs2 requires the mtd package for the mtd-host tools. 2006-10-06 13:00:57 +00:00
toolchain we use BR2_ENABLE_LOCALE not ENABLE_LOCALE 2006-10-17 16:57:02 +00:00
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Config.in - add BR2_ZCAT in preparation of fixing bug #971 2006-10-01 15:07:45 +00:00
Makefile - use $(ZCAT) as configured by the user instead of hardcoded 'zcat' that may not exist; Closes #971 2006-10-01 15:17:52 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>