Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Thomas Petazzoni 26f16d0fcf packages: remove the last remaining copyright notices
There is no real reason to keep copyright notices in just four
packages, while none of the other packages have such copyright
notices.

The license is already clearly announced by the COPYING file in the
top Buildroot source directory. The authors are clearly credited
through the Git history of the project.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
2013-01-20 20:51:17 +01:00
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boot u-boot: add 2013.01 2013-01-18 12:44:05 +01:00
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docs docs/manual: mention the Eclipse integration 2013-01-14 16:33:33 +01:00
fs reorder fs alphabetically 2012-12-02 23:19:25 -08:00
linux linux: bump 3.7.x stable version 2013-01-18 12:52:12 +01:00
package packages: remove the last remaining copyright notices 2013-01-20 20:51:17 +01:00
support eclipse support: document script and add checks 2013-01-14 21:45:09 +01:00
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Makefile Makefile: rename cross target -> toolchain 2013-01-15 09:44:30 +01:00
Makefile.legacy

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

Offline build:
==============

In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source

before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.

Building out-of-tree:
=====================

Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:

$ make O=/tmp/build

And all the output files (including .config) will be located under /tmp/build.

More finegrained configuration:
===============================

You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org