Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Eric Andersen 1a2048464b Philip Rakity writes:
Hi Eric,

I writing privately since I have not heard from Mike for 2 weeks about
a one line patch to the gcc Makefile.in to allow the extra gcc options
to be passed in.  The patch is below and without it -- gcc extra's like


 --with-cpu=xscale

do not work.

The patch is as follows:
2005-01-23 10:28:04 +00:00
docs Thomas Petazzoni writes: 2004-12-28 19:15:20 +00:00
package - version bump. bug #34 2005-01-19 23:10:13 +00:00
target Update to latest CVS version of genext2fs 2004-12-27 21:26:16 +00:00
toolchain Philip Rakity writes: 2005-01-23 10:28:04 +00:00
.cvsignore nuke sources/ - you might want to move sources/dl/ to dl/ to avoid redownloading the world 2004-10-27 18:13:38 +00:00
.defconfig
Config.in Add initial BR2_JLEVEL support, with some exceptions for apps that 2004-12-11 13:01:10 +00:00
Makefile Don't fail for existing dirs 2004-12-11 10:35:18 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select which packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiney new root filesystem.  Depending on which sortof
    root filesystem you selecter, you may want to loop mount it,
    chroot into it, loop mount it and then nfs mount that on your
    target device, burn it to flash, or whatever is appropriate
    for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>