Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Eric Andersen 0d26efed3a lord_apollyon writes:
When gcc 3.4.4 is configured for the toolchain, it subsequently fails to
compile udhcp-0.9.8/dhcpc.c complaining about an improper switch statement
syntax error:

dhcpc.c: In function `perform_renew':
dhcpc.c:136: error: label at end of compound statement
2006-04-06 18:17:50 +00:00
docs This page was missing a line that uClibc and BusyBox download pages both 2006-02-17 20:16:29 +00:00
package lord_apollyon writes: 2006-04-06 18:17:50 +00:00
target update to linux 2.4.16 and current uClibc. 2006-03-25 19:09:09 +00:00
toolchain akvadrako writes: 2006-04-06 18:08:44 +00:00
.defconfig
Config.in
Makefile removed clean and distclean from the noconfig targets per case 0000232 2006-01-25 13:36:51 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>