Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Eric Andersen 070e7c147b Patch from Volmat Alain adding SH3/SH3EB SH4EB support 2004-12-11 09:56:58 +00:00
package use correct STRIP in wtools Makefile when cross-building 2004-11-23 22:58:57 +00:00
target use fs type as file extension 2004-10-27 18:12:49 +00:00
toolchain Patch from Volmat Alain adding SH3/SH3EB SH4EB support 2004-12-11 09:56:58 +00:00
.cvsignore nuke sources/ - you might want to move sources/dl/ to dl/ to avoid redownloading the world 2004-10-27 18:13:38 +00:00
.defconfig
Config.in Patch from Volmat Alain adding SH3/SH3EB SH4EB support 2004-12-11 09:56:58 +00:00
Makefile
README

README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select which packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiney new root filesystem.  Depending on which sortof
    root filesystem you selecter, you may want to loop mount it,
    chroot into it, loop mount it and then nfs mount that on your
    target device, burn it to flash, or whatever is appropriate
    for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>