Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Mike Frysinger 06b151e5c9 fix ifndef check for UCLIBC_CONFIG_FILE as reported by wskish in Bug 499 2005-10-22 09:05:18 +00:00
docs update docs and fix wrong paths as pointed out by acutetech in #268 2005-09-08 00:33:11 +00:00
package openssl calls the i686 target "i686/cmov" not just "i686" as pointed out by Sieg on irc 2005-10-06 03:00:54 +00:00
target Fix renaming of UCLIBC_HAS_THREADS_NATIVE option for buildroot. 2005-09-24 19:58:18 +00:00
toolchain fix ifndef check for UCLIBC_CONFIG_FILE as reported by wskish in Bug 499 2005-10-22 09:05:18 +00:00
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Config.in let people control location of download dir 2005-10-01 00:35:24 +00:00
Makefile Allan Clark writes: 2005-09-09 02:49:10 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>