Update readme with new symlink

This commit is contained in:
Hein-Pieter van Braam-Stewart 2021-02-11 14:10:34 +01:00
parent aed0242449
commit 8e2b6a0578
1 changed files with 3 additions and 3 deletions

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@ -23,16 +23,16 @@ Unpack the toolchain anywhere you like and run the `relocate-sdk.sh` script with
After this you can build the engine more-or-less like normal. For instance for `x86_64`:
`PATH=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/usr/bin:$PATH scons p=x11 target=release_debug CC=x86_64-godot-linux-gnu-gcc CXX=x86_64-godot-linux-gnu-g++ -j64`
`PATH=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/usr/bin:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes`
For 32-bit Intel:
`PATH=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/usr/bin/:$PATH scons p=x11 target=release_debug CC=i686-godot-linux-gnu-gcc CXX=i686-godot-linux-gnu-g++ -j64 use_static_cpp=yes bits=32`
`PATH=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/usr/bin/:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes bits=32`
*Note the `bits=32` at the end!*
And for 32bit ARM:
`PATH=/home/hp/tmp/arm-godot-linux-gnueabihf_sdk-buildroot/usr/bin/:$PATH scons p=x11 target=release_debug CC=arm-linux-gcc CXX=arm-linux-g++ -j64 use_static_cpp=yes CCFLAGS="-mtune=cortex-a72 -mcpu=cortex-a72 -mfloat-abi=hard -mlittle-endian -munaligned-access -mfpu=neon-fp-armv8" module_denoise_enabled=no module_raycast_enabled=no module_webm_enabled=no`
`PATH=/home/hp/tmp/arm-godot-linux-gnueabihf_sdk-buildroot/usr/bin/:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes CCFLAGS="-mtune=cortex-a72 -mcpu=cortex-a72 -mfloat-abi=hard -mlittle-endian -munaligned-access -mfpu=neon-fp-armv8" module_denoise_enabled=no module_raycast_enabled=no module_webm_enabled=no`
For other build-time options please see https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html