85 lines
2.3 KiB
Bash
Executable File
85 lines
2.3 KiB
Bash
Executable File
#!/usr/bin/env bash
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basedir=$(cd $(dirname "$0"); pwd)
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source $basedir/setup.sh
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if [ -z "$1" -o -z "$2" ]; then
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echo "Usage: $0 <godot branch> <base distro>"
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echo
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echo "Example: $0 4.x f39"
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echo
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echo "godot branch:"
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echo " Informational, tracks the Godot branch these containers are intended for."
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echo
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echo "base distro:"
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echo " Informational, tracks the base Linux distro these containers are based on."
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echo
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echo "The resulting image version will be <godot branch>-<base distro>."
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exit 1
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fi
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godot_branch=$1
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base_distro=$2
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img_version=$godot_branch-$base_distro
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files_root="$basedir/files"
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if [ ! -z "$PS1" ]; then
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# Confirm settings
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echo "Docker image tag: ${img_version}"
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echo
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while true; do
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read -p "Is this correct? [y/n] " yn
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case $yn in
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[Yy]* ) break;;
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[Nn]* ) exit 1;;
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* ) echo "Please answer yes or no.";;
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esac
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done
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fi
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mkdir -p logs
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"$podman" build -t godot-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log
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podman_build() {
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# You can add --no-cache as an option to podman_build below to rebuild all containers from scratch.
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"$podman" build \
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--build-arg img_version=${img_version} \
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-v "${files_root}":/root/files:z \
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-t godot-"$1:${img_version}" \
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-f Dockerfile."$1" . \
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2>&1 | tee logs/"$1".log
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}
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podman_build linux
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podman_build windows
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podman_build web
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podman_build android
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XCODE_SDK=15.4
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OSX_SDK=14.5
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IOS_SDK=17.5
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if [ ! -e "${files_root}"/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
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if [ ! -r "${files_root}"/Xcode_${XCODE_SDK}.xip ]; then
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echo
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echo "Error: 'files/Xcode_${XCODE_SDK}.xip' is required for Apple platforms, but was not found or couldn't be read."
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echo "It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
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exit 1
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fi
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echo "Building OSX and iOS SDK packages. This will take a while"
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podman_build xcode
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"$podman" run -it --rm \
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-v "${files_root}":/root/files:z \
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-e XCODE_SDKV="${XCODE_SDK}" \
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-e OSX_SDKV="${OSX_SDK}" \
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-e IOS_SDKV="${IOS_SDK}" \
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godot-xcode:${img_version} \
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2>&1 | tee logs/xcode_packer.log
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fi
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podman_build osx
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podman_build ios
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