build-containers/Dockerfile.android

35 lines
1.4 KiB
Docker

ARG mono_version
FROM godot-mono:${mono_version}
ARG mono_version
RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mandatory!\n\n"; exit 1; fi && \
dnf -y install --setopt=install_weak_deps=False \
gcc gcc-c++ java-1.8.0-openjdk-devel ncurses-compat-libs && \
dnf clean all && \
mkdir sdk && cd sdk && \
curl -LO https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip && \
unzip sdk-tools-linux-4333796.zip && \
rm sdk-tools-linux-4333796.zip && \
yes | tools/bin/sdkmanager --licenses && \
tools/bin/sdkmanager ndk-bundle 'build-tools;28.0.3' 'platforms;android-28' 'cmake;3.10.2.4988404'
ENV ANDROID_HOME=/root/sdk/
ENV ANDROID_NDK_ROOT=/root/sdk/ndk-bundle/
RUN git clone https://github.com/mono/mono --branch mono-${mono_version} --single-branch && \
cd mono && git submodule update --init && cd .. && \
export MONO_SOURCE_ROOT=/root/mono && \
git clone https://github.com/godotengine/godot-mono-builds && \
cd godot-mono-builds && \
git checkout bd129da22b8b9c96f3e8b07af348cc5fb61504bf && \
python3 patch_mono.py && \
python3 android.py configure --target=all-runtime && \
python3 android.py make --target=all-runtime && \
cd /root/mono && git clean -fdx && NOCONFIGURE=1 ./autogen.sh && \
cd /root/godot-mono-builds && \
python3 bcl.py make --product=android && \
cd .. && \
rm -rf /root/mono /root/godot-mono-builds
CMD ['/bin/bash']