ARG img_version FROM godot-mono:${img_version} ARG mono_version ENV ANDROID_SDK_ROOT=/root/sdk ENV ANDROID_NDK_VERSION=21.4.7075529 ENV ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk/${ANDROID_NDK_VERSION} RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mandatory!\n\n"; exit 1; fi && \ dnf -y install --setopt=install_weak_deps=False \ java-11-openjdk-devel ncurses-compat-libs && \ mkdir -p sdk && cd sdk && \ export CMDLINETOOLS=commandlinetools-linux-7302050_latest.zip && \ curl -LO https://dl.google.com/android/repository/${CMDLINETOOLS} && \ unzip ${CMDLINETOOLS} && \ rm ${CMDLINETOOLS} && \ yes | cmdline-tools/bin/sdkmanager --sdk_root="${ANDROID_SDK_ROOT}" --licenses && \ cmdline-tools/bin/sdkmanager --sdk_root="${ANDROID_SDK_ROOT}" "ndk;${ANDROID_NDK_VERSION}" 'cmdline-tools;latest' 'build-tools;30.0.3' 'platforms;android-30' 'cmake;3.18.1' RUN cp -a /root/files/${mono_version} /root && \ export MONO_SOURCE_ROOT=/root/${mono_version} && \ cd /root/${mono_version}/godot-mono-builds && \ python3 android.py configure -j --target=all-runtime && \ python3 android.py make -j --target=all-runtime && \ python3 bcl.py make -j --product=android && \ cd /root && \ rm -rf /root/${mono_version} CMD /bin/bash