ARG img_version FROM godot-osx:${img_version} ARG mono_version ENV IOS_SDK=14.2 RUN dnf -y install --setopt=install_weak_deps=False \ automake autoconf clang gcc gcc-c++ gcc-objc gcc-objc++ cmake libicu-devel libtool libxml2-devel llvm-devel openssl-devel perl python yasm && \ git clone --progress https://github.com/tpoechtrager/cctools-port.git && \ cd /root/cctools-port && \ git checkout 634a084377ee2e2932c66459b0396edf76da2e9f && \ usage_examples/ios_toolchain/build.sh /root/files/iPhoneOS${IOS_SDK}.sdk.tar.xz arm64 && \ mkdir -p /root/ioscross/arm64 && \ mv usage_examples/ios_toolchain/target/* /root/ioscross/arm64 && \ mkdir /root/ioscross/arm64/usr && \ ln -s /root/ioscross/arm64/bin /root/ioscross/arm64/usr/bin && \ sed -i 's#^TRIPLE=.*#TRIPLE="x86_64-apple-darwin11"#' usage_examples/ios_toolchain/build.sh && \ usage_examples/ios_toolchain/build.sh /root/files/iPhoneSimulator${IOS_SDK}.sdk.tar.xz x86_64 && \ mkdir -p /root/ioscross/x86_64 && \ mv usage_examples/ios_toolchain/target/* /root/ioscross/x86_64 && \ mkdir /root/ioscross/x86_64/usr && \ ln -s /root/ioscross/x86_64/bin /root/ioscross/x86_64/usr/bin ENV OSXCROSS_IOS=not_nothing ENV IOSCROSS_ROOT=/root/ioscross ENV PATH="/root/ioscross/arm64/bin:/root/ioscross/x86_64/bin:${PATH}" RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mandatory!\n\n"; exit 1; fi && \ cp -a /root/files/${mono_version} /root && \ cd /root/${mono_version} && \ cd godot-mono-builds && \ export MONO_SOURCE_ROOT=/root/${mono_version} && \ python3 ios.py configure -j --verbose --target=arm64 --ios-toolchain ${IOSCROSS_ROOT}/arm64 --ios-sdk ${IOSCROSS_ROOT}/arm64/SDK/iPhoneOS${IOS_SDK}.sdk --osx-toolchain ${OSXCROSS_ROOT} && \ python3 ios.py make -j --verbose --target=arm64 && \ python3 ios.py configure -j --target=x86_64 --ios-toolchain ${IOSCROSS_ROOT}/x86_64 --ios-sdk ${IOSCROSS_ROOT}/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk --osx-toolchain ${OSXCROSS_ROOT} && \ python3 ios.py make -j --target=x86_64 && \ python3 bcl.py make -j --product=ios && \ # TODO: Emable once godot-mono-builds supports osxcross for the cross-compiler. # It requires having a build of libclang with support for iOS arm64 + changes to the build scripts. #python3 ios.py configure -j --target=cross-arm64 --ios-toolchain ${IOSCROSS_ROOT}/arm64 --ios-sdk ${IOSCROSS_ROOT}/arm64/SDK/iPhoneOS${IOS_SDK}.sdk --osx-toolchain ${OSXCROSS_ROOT} && \ #python3 ios.py make -j --target=cross-arm64 && \ cd /root && \ rm -rf /root/${mono_version} # Until we can build the cross-compiler, we include a pre-made build in the container. RUN mkdir -p /root/aot-compilers/iphone-arm64 && \ tar xvf /root/files/aarch64-apple-darwin-mono-sgen.tar.xz -C /root/aot-compilers/iphone-arm64 CMD /bin/bash