#!/bin/bash set -e podman=podman if ! which $podman; then podman=docker fi mono_version=$1 $podman build -t godot-fedora:latest -f Dockerfile.base $podman build --build-arg mono_version=${mono_version} -t godot-mono:${mono_version} -f Dockerfile.mono $podman build --build-arg mono_version=${mono_version} -t godot-mono-glue:latest -f Dockerfile.mono-glue $podman build --build-arg mono_version=${mono_version} -t godot-windows:latest -f Dockerfile.windows $podman build --build-arg mono_version=${mono_version} -t godot-ubuntu-32:latest -f Dockerfile.ubuntu-32 $podman build --build-arg mono_version=${mono_version} -t godot-ubuntu-64:latest -f Dockerfile.ubuntu-64 $podman build -t godot-android:latest -f Dockerfile.android $podman build -t godot-javascript:latest -f Dockerfile.javascript $podman build -t godot-xcode-packer:latest -f Dockerfile.xcode -v $(pwd)/files:/root/files if [ ! -e files/MacOSX10.13.sdk.tar.xz ] || [ ! -e files/iPhoneOS11.2.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator11.2.sdk.tar.xz ]; then if [ ! -e files/Xcode_9.2.xip ]; then echo "files/Xcode_9.2.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID" exit 1 fi echo "Building OSX and iOS SDK packages. This will take a while" $podman run -it --rm -v $(pwd)/files:/root/files godot-xcode-packer:latest fi $podman build -t godot-ios:latest -f Dockerfile.ios -v $(pwd)/files:/root/files $podman build --build-arg mono_version=${mono_version} -t godot-osx:latest -f Dockerfile.osx -v $(pwd)/files:/root/files if [ ! -e files/msvc2017.tar ]; then echo echo "files/msvc2017.tar is missing. This file can be created on a Windows 7 or 10 machine by downloading the 'Visual Studio Tools' installer." echo "here: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017" echo "The required components can be installed by running" echo "vs_buildtools.exe --add Microsoft.VisualStudio.Workload.UniversalBuildTools --add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.Windows10SDK.16299.Desktop --add Microsoft.VisualStudio.Component.Windows10SDK.16299.UWP.Native --passive" echo "after that create a zipfile of C:/Program Files (x86)/Microsoft Visual Studio" echo "tar -cf msvs.tar -C \"c:/Program Files (x86)\" Microsoft Visual Studio" echo exit 1 fi $podman build -t godot-msvc:latest -f Dockerfile.msvc -v $(pwd)/files:/root/files