ARG img_version FROM godot-mono:${img_version} ARG mono_version RUN dnf -y install --setopt=install_weak_deps=False \ mingw32-gcc mingw32-gcc-c++ mingw32-winpthreads-static mingw64-gcc mingw64-gcc-c++ mingw64-winpthreads-static && \ cp -a /root/files/${mono_version} /root && \ export MONO_SOURCE_ROOT=/root/${mono_version} && \ cd /root/${mono_version}/godot-mono-builds && \ python3 windows.py configure -j --target=x86_64 --target=x86 --mxe-prefix=/usr && \ python3 windows.py make -j --target=x86_64 --target=x86 --mxe-prefix=/usr && \ # 'desktop' bcl needed to build 'desktop-win32', then we can remove it. python3 bcl.py make -j --product=desktop && \ python3 bcl.py make -j --product=desktop-win32 && \ rm -rf /root/mono-installs/desktop-bcl && \ python3 windows.py copy-bcl --target=x86_64 --target=x86 && \ cd /root && \ rm -rf /root/${mono_version} CMD /bin/bash