Commit Graph

9 Commits

Author SHA1 Message Date
Rémi Verschelde 39f8e4d3f4 Web: Rename javascript to web 2022-08-29 15:12:09 +02:00
Rémi Verschelde 58a04947c4 .NET 6: Remove all Mono build code, install .NET SDK 6.0 2022-08-29 09:11:39 +02:00
Rémi Verschelde 28fc5dde48 Linux: New container based on Fedora using Godot SDKs
We now provide pre-built toolchains for Linux with old glibc and the required
Godot dependencies, which can be used to build portable Godot binaries without
having to be on an extremely old Linux distro.

So we can retire the old Ubuntu 14.04 containers and instead do our portable
builds directly on Fedora 34, like for other platforms.

This commit also makes use of `godot-mono-builds` to build Mono and the BCL
for Linux, instead of doing it manually. The same will be done for Windows and
macOS in the next commit.
2021-07-12 22:28:16 +02:00
Rémi Verschelde b510572ca5 Adapt upload.sh to take img version as first arg 2021-03-28 01:31:10 +01:00
Hugo Locurcio ef854376f7
Make all scripts executable
Unlike `build.sh`, other scripts weren't executable already.
2020-10-04 17:41:21 +02:00
Rémi Verschelde 261512a305 Re-enable temporarily disabled upload of windows and msvc containers 2019-11-13 16:37:57 +01:00
Hein-Pieter van Braam-Stewart db63b23b59 Update XCode version for iOS and MacOS 2019-10-01 22:04:13 +02:00
Hein-Pieter van Braam 736a387fc4 Add an 'export' container to easily export games from the CLI 2019-01-09 20:26:32 +01:00
Hein-Pieter van Braam 0a9d7b2777 Initial commit 2019-01-07 21:51:22 +01:00