- Update base image from Fedora 33 to Fedora 34 (newer GCC, Clang, MinGW and
binutils).
- Update Emscripten for classical builds from 2.0.15 to 2.0.25.
- Update Android SDK tools to latest version, and build-tools from 30.0.1 to
30.0.3.
- Update osxcross and ios cctools-port to latest commits.
- Update iOS Mono build's min target version to match Godot's buildsystem.
See #83 for details.
Builds are faster with 64 jobs instead of 1 :)
It's mostly relevant for 'make' but we also use the -j flag
for 'configure' as it can also trigger a build for external
dependencies (like llvm for upcoming iOS Mono builds).
This will also be used for iOS so it makes sense to do it all
together with the split out mono clone.
This also allows to pin the commit used more easily.
Specifying only a branch like '2019-08' is problematic if upstream commits
something between the builds of two containers.
We could make a tarball in the first container build and reuse that, but we
need the flexibility of Git for some patching in the Android and JavaScript
builds, so instead we allow specifying a git tree-ish as the third argument.
We can therefore also give a pretty version string to use for the image name
as second argument, e.g. 6.6.0.160 for bef1e6335812d32f8eab648c0228fc624b9f8357.
As we can't `git clone` a commit hash directly, we still need to provide both
branch name and then commit hash for this use case.
To get WebAssembly templates to actually work, we need to use
Mono 6.6 (currently in preview), which doesn't have tags yet
but is in the `2019-08` branch. So I dehardcoded the `mono-`
prefix for the git tree-ish to allow using `./build.sh 2019-08`.
6.6 doesn't build with msbuild 16.0, so I'm upgrading to its
matching version 16.3. There are no DEB files for 16.3 on the
EOL'ed Ubuntu 14.04, but it seems that the 16.04 packages install
cleanly.
We also backport a patch from mono's master branch to fix wasm
support further, and enable parallel build jobs for make.
The previous `['/bin/bash']` was not working, running the image
with `podman run -it <name>` would evaluate to:
```
> sh -c ['/bin/bash']
sh: [/bin/bash]: No such file or directory
```
We force using Emscripten 1.38.47 as there is a regression in 1.38.48
and 1.39.x which makes the generation of our .wasm file fail.
Up until now we used the desktop BCL (compiled with desktop Mono)
for both desktop and Android, but that does not work for WebAssembly
(and we suspect Android issues related to it).
So we now build the Android and WebAssembly BCLs in the relevant
containers, which are later copied in the templates directory to
include on export. We already have the desktop BCL from the regular
build.
The main reason is that upstream Mono tends to miss some
important files in its tarballs, so Git tags appears to be
a more reliable medium.
Also group RUN commands to reduce the number of intermediate
dependencies.
This saves us from pulling gtk2 and gtk3 as weak deps of
perl and git or whatnot... And we don't need to pull in all
the documentation on Ubuntu.
Also ensures that we properly run `dnf clean all` after each
installation.
Adds support for building Mono templates for Android in 3.2/master.
We use the script from https://github.com/godotengine/godot-mono-builds
to build Mono for all arches with the right options, and a patch included
from https://github.com/godotengine/godot/blob/master/modules/mono/build_scripts/patches/fix-mono-android-tkill.diff
which is also necessary.
I also moved the SDK to a `sdk` folder to make the `$HOME` more tidy,
especially since the Mono build scripts install the mono toolchains in
`$HOME` too by default.
Using a git clone for specific mono version tag, as the upstream tarballs
are iffy (the 5.18.1.3 tarball lacks files needed to build on Android).
* Mono config on MacOSX is not portable from the Linux and Windows
version.
* Rename the compilers so that 'gcc' and 'g++' are the new version by
default.
* Add default environment variables to containers.