- F36 gives us MinGW GCC 11.2.1 and binutils 2.37 for Windows builds.
* Had to downgrade autotools to F35 version for Mono wasm builds.
- OSX and iOS builds now use LLVM 14 for osxcross.
- Emscripten updated to 3.1.10 for classical builds (still using
1.39.9 for Mono).
- Mono 6.12.0.178, and updated godot-mono-builds to fix issue with
btls-lib on macOS ARM64 (fixes#95).
- SCons 4.3.0.
- Linux toolchains not updated yet, need to prepare a new buildroot
with latest GCC/binutils.
- Update base image from Fedora 33 to Fedora 34 (newer GCC, Clang, MinGW and
binutils).
- Update Emscripten for classical builds from 2.0.15 to 2.0.25.
- Update Android SDK tools to latest version, and build-tools from 30.0.1 to
30.0.3.
- Update osxcross and ios cctools-port to latest commits.
- Update iOS Mono build's min target version to match Godot's buildsystem.
See #83 for details.
- Base container: Fedora 32
- Mono uses version 6.12.0.102, MSBuild 16.6
- Linux builds use GCC 9
- Windows builds use Fedora 32's mingw-gcc (GCC 9)
- JavaScript uses Emscripten 1.39.9 (Mono 6.12 requires 1.39.7 but that version
fails generating .wasm, so we backport a patch to get 1.39.9)
- Install SCons 4.0.1 from pip
This saves us from pulling gtk2 and gtk3 as weak deps of
perl and git or whatnot... And we don't need to pull in all
the documentation on Ubuntu.
Also ensures that we properly run `dnf clean all` after each
installation.