Add details about toolchains in use
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README.md
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README.md
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@ -81,3 +81,20 @@ These are the expected container image sizes, so you can plan your disk usage in
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In addition to this, generating containers will also require some host disk space
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(up to 30 GB) for the downloaded Mono sources and dependencies (Xcode, MSVC).
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## Toolchains
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These are the toolchains currently in use for Godot 3.5 and later:
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- Base image: Fedora 36
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- Mono version: 6.12.0.182
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- SCons: 4.3.0
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- Linux: GCC 10.2.0 built against glibc 2.19, binutils 2.35.1, from our own [Linux SDK](https://github.com/godotengine/buildroot)
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- Windows: MinGW 9.0.0, GCC 11.2.0, binutils 2.37
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- HTML5: Emscripten 3.1.14 (standard builds), Emscripten 1.39.9 (Mono builds)
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- Android: Android NDK 23.2.8568313, build-tools 32.0.0, platform android-32, CMake 3.18.1
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- macOS: Xcode 13.3.1 with LLVM Clang 13.0.1, MacOSX SDK 12.3
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- iOS: Xcode 13.3.1 with LLVM Clang 13.0.1, iPhoneOS SDK 15.4
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- UWP: Visual Studio 2017, current configuration sadly not easily reproducible
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(`Dockerfile.msvc` image is not compiled by default as it doesn't work)
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