Update to Xcode 13.3.1 (MacOSX 12.3 and iPhoneOS 15.4)

This commit is contained in:
Rémi Verschelde 2022-05-13 15:08:50 +02:00
parent 568a6c03bd
commit d1cfeabb99
4 changed files with 16 additions and 11 deletions

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@ -3,7 +3,7 @@ FROM godot-osx:${img_version}
ARG mono_version
ENV IOS_SDK=14.4
ENV IOS_SDK=15.4
RUN dnf -y install --setopt=install_weak_deps=False \
automake autoconf clang gcc gcc-c++ gcc-objc gcc-objc++ cmake libicu-devel libtool libxml2-devel llvm-devel openssl-devel perl python yasm && \

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@ -9,7 +9,8 @@ RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mand
git clone --progress https://github.com/tpoechtrager/osxcross.git && \
cd /root/osxcross && \
git checkout 610542781e0eabc6968b0c0719bbc8d25c992025 && \
ln -s /root/files/MacOSX11.1.sdk.tar.xz /root/osxcross/tarballs && \
ln -s /root/files/MacOSX12.3.sdk.tar.xz /root/osxcross/tarballs && \
sed -i build.sh -e "/ 12.1\*/a 12.3*) TARGET=darwin21.4; X86_64H_SUPPORTED=1; I386_SUPPORTED=0; ARM_SUPPORTED=1; NEED_TAPI_SUPPORT=1; OSX_VERSION_MIN_INT=10.9; ;;" && \
sed -i build_compiler_rt.sh -e "s@BRANCH=main@BRANCH=release/14.x@g" && \
UNATTENDED=1 ./build.sh && \
./build_compiler_rt.sh
@ -21,7 +22,7 @@ RUN cp -a /root/files/${mono_version} /root && \
cd /root/${mono_version} && \
patch -p1 < /root/files/patches/mono-btls-cmake-wrapper.patch && \
export MONO_SOURCE_ROOT=/root/${mono_version} && \
export OSXCROSS_SDK=20.2 && \
export OSXCROSS_SDK=21.4 && \
cd /root/${mono_version}/godot-mono-builds && \
python3 osx.py configure -j --target=x86_64 --target=arm64 && \
python3 osx.py make -j --target=x86_64 --target=arm64 && \

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@ -8,11 +8,15 @@ RUN dnf -y install --setopt=install_weak_deps=False \
git checkout 2a4d7c3300c826d918def713a24d25c237c8ed53 && \
clang -O3 -llzma -lxar -I /usr/local/include pbzx.c -o pbzx
ENV XCODE_SDKV=
ENV OSX_SDKV=
ENV IOS_SDKV=
CMD mkdir -p /root/xcode && \
cd /root/xcode && \
xar -xf /root/files/Xcode_12.4.xip && \
xar -xf /root/files/Xcode_${XCODE_SDKV}.xip && \
/root/pbzx/pbzx -n Content | cpio -i && \
export OSX_SDK=MacOSX11.1.sdk && \
export OSX_SDK=MacOSX${OSX_SDKV}.sdk && \
cp -r Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk /tmp/${OSX_SDK} && \
mkdir -p /tmp/${OSX_SDK}/usr/include/c++ && \
cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /tmp/${OSX_SDK}/usr/include/c++/ && \
@ -24,8 +28,8 @@ CMD mkdir -p /root/xcode && \
tar -cJf /root/files/${OSX_SDK}.tar.xz ${OSX_SDK} && \
rm -rf ${OSX_SDK} && \
cd /root/xcode && \
export IOS_SDK=iPhoneOS14.4.sdk && \
export IOS_SIMULATOR_SDK=iPhoneSimulator14.4.sdk && \
export IOS_SDK=iPhoneOS${IOS_SDKV}.sdk && \
export IOS_SIMULATOR_SDK=iPhoneSimulator${IOS_SDKV}.sdk && \
cp -r Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk /tmp/${IOS_SDK} && \
mkdir -p /tmp/${IOS_SDK}/usr/include/c++ && \
cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /tmp/${IOS_SDK}/usr/include/c++/ && \

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@ -110,9 +110,9 @@ $podman_build_mono -t godot-windows:${img_version} -f Dockerfile.windows . 2>&1
$podman_build_mono -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
$podman_build_mono -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
XCODE_SDK=12.4
OSX_SDK=11.1
IOS_SDK=14.4
XCODE_SDK=13.3.1
OSX_SDK=12.3
IOS_SDK=15.4
if [ ! -e files/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
if [ ! -e files/Xcode_${XCODE_SDK}.xip ]; then
echo "files/Xcode_${XCODE_SDK}.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
@ -121,7 +121,7 @@ if [ ! -e files/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneOS${IOS_SDK}
echo "Building OSX and iOS SDK packages. This will take a while"
$podman_build -t godot-xcode-packer:${img_version} -f Dockerfile.xcode -v ${files_root}:/root/files . 2>&1 | tee logs/xcode.log
$podman run -it --rm -v ${files_root}:/root/files godot-xcode-packer:${img_version} 2>&1 | tee logs/xcode_packer.log
$podman run -it --rm -v ${files_root}:/root/files -e XCODE_SDKV="${XCODE_SDK}" -e OSX_SDKV="${OSX_SDK}" -e IOS_SDKV="${IOS_SDK}" godot-xcode-packer:${img_version} 2>&1 | tee logs/xcode_packer.log
fi
$podman_build_mono -t godot-osx:${img_version} -f Dockerfile.osx . 2>&1 | tee logs/osx.log