Update various toolchains for 4.3
- .NET 8.0 - SCons 4.6.0 - Xcode 15.2 (macOS 14.2, iOS 17.2) - Android API 34 - Emscripten 3.1.53 - Add wayland-devel dependency for Linux
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@ -1,15 +1,13 @@
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ARG img_version
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FROM godot-osx:${img_version}
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ENV IOS_SDK=17.0
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ENV IOS_SDK=17.2
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RUN dnf -y install --setopt=install_weak_deps=False \
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automake autoconf gcc gcc-c++ gcc-objc gcc-objc++ cmake libicu-devel libtool libxml2-devel openssl-devel perl python yasm && \
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git clone --progress https://github.com/tpoechtrager/cctools-port && \
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cd /root/cctools-port && \
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git checkout 437ced391dbf14dce86f977ca050a750d5682f39 && \
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curl -LO https://github.com/tpoechtrager/cctools-port/pull/136.patch && \
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git apply 136.patch && \
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git checkout a98286d858210b209395624477533c0bde05556a && \
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# arm64 device
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usage_examples/ios_toolchain/build.sh /root/files/iPhoneOS${IOS_SDK}.sdk.tar.xz arm64 && \
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mkdir -p /root/ioscross/arm64 && \
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@ -7,7 +7,8 @@ ENV GODOT_SDK_LINUX_ARM64=/root/aarch64-godot-linux-gnu_sdk-buildroot
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ENV GODOT_SDK_LINUX_ARM32=/root/arm-godot-linux-gnueabihf_sdk-buildroot
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ENV BASE_PATH=${PATH}
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RUN curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2024-01-17/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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RUN dnf install -y wayland-devel && \
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curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2024-01-17/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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tar xf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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rm -f x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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cd x86_64-godot-linux-gnu_sdk-buildroot && \
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@ -1,14 +1,19 @@
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ARG img_version
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FROM godot-fedora:${img_version}
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ENV OSX_SDK=14.2
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RUN dnf -y install --setopt=install_weak_deps=False \
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automake autoconf bzip2-devel cmake gcc gcc-c++ libdispatch libicu-devel libtool \
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libxml2-devel openssl-devel uuid-devel yasm && \
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git clone --progress https://github.com/tpoechtrager/osxcross && \
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cd /root/osxcross && \
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git checkout 5e1b71fcceb23952f3229995edca1b6231525b5b && \
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ln -s /root/files/MacOSX14.0.sdk.tar.xz /root/osxcross/tarballs && \
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git checkout ff8d100f3f026b4ffbe4ce96d8aac4ce06f1278b && \
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curl -LO https://github.com/tpoechtrager/osxcross/pull/415.patch && \
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git apply 415.patch && \
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ln -s /root/files/MacOSX${OSX_SDK}.sdk.tar.xz /root/osxcross/tarballs && \
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export UNATTENDED=1 && \
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export SDK_VERSION=${OSX_SDK} && \
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# Custom build Apple Clang to ensure compatibility.
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# Find the equivalent LLVM version for the SDK from:
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# https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
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@ -1,7 +1,7 @@
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ARG img_version
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FROM godot-fedora:${img_version}
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ENV EMSCRIPTEN_VERSION=3.1.39
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ENV EMSCRIPTEN_VERSION=3.1.53
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RUN git clone --branch ${EMSCRIPTEN_VERSION} --progress https://github.com/emscripten-core/emsdk && \
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emsdk/emsdk install ${EMSCRIPTEN_VERSION} && \
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24
README.md
24
README.md
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@ -65,13 +65,13 @@ you can comment out the corresponding lines from the script:
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These are the expected container image sizes, so you can plan your disk usage in advance:
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REPOSITORY TAG SIZE
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localhost/godot-fedora 4.x-f39 1.08 GB
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localhost/godot-linux 4.x-f39 2.86 GB
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localhost/godot-windows 4.x-f39 1.89 GB
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localhost/godot-web 4.x-f39 2.24 GB
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localhost/godot-android 4.x-f39 3.67 GB
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localhost/godot-osx 4.x-f39 4.70 GB
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localhost/godot-ios 4.x-f39 5.30 GB
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localhost/godot-fedora 4.x-f39 1.20 GB
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localhost/godot-linux 4.x-f39 3.00 GB
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localhost/godot-windows 4.x-f39 2.02 GB
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localhost/godot-web 4.x-f39 2.42 GB
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localhost/godot-android 4.x-f39 4.48 GB
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localhost/godot-osx 4.x-f39 4.94 GB
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localhost/godot-ios 4.x-f39 5.68 GB
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In addition to this, generating containers will also require some host disk space
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(up to 10 GB) for the dependencies (Xcode).
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@ -82,10 +82,10 @@ In addition to this, generating containers will also require some host disk spac
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These are the toolchains currently in use for Godot 4.2 and later:
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- Base image: Fedora 39
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- SCons: 4.5.2
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- SCons: 4.6.0
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- Linux: GCC 13.2.0 built against glibc 2.28, binutils 2.40, from our own [Linux SDK](https://github.com/godotengine/buildroot)
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- Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40
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- Web: Emscripten 3.1.39
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- Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 17
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- macOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.0
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- iOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.0
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- Web: Emscripten 3.1.53
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- Android: Android NDK 23.2.8568313, build-tools 34.0.0, platform android-34, CMake 3.22.1, JDK 17
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- macOS: Xcode 15.2 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.2
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- iOS: Xcode 15.2 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.2
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6
build.sh
6
build.sh
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@ -58,9 +58,9 @@ podman_build windows
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podman_build web
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podman_build android
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XCODE_SDK=15
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OSX_SDK=14.0
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IOS_SDK=17.0
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XCODE_SDK=15.2
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OSX_SDK=14.2
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IOS_SDK=17.2
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if [ ! -e "${files_root}"/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
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if [ ! -e "${files_root}"/Xcode_${XCODE_SDK}.xip ]; then
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echo "files/Xcode_${XCODE_SDK}.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
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