build: make podman_build a function (#121)

This commit is contained in:
Unai Martinez-Corral 2023-05-24 16:20:18 +02:00 committed by GitHub
parent 51dcd8bc6b
commit 5f596e34f2
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3 changed files with 52 additions and 38 deletions

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@ -1,12 +1,6 @@
#!/bin/bash
set -e
podman=`which podman || true`
if [ -z $podman ]; then
echo "podman needs to be in PATH for this script to work."
exit 1
fi
source $(dirname "$0")/setup.sh
if [ -z "$1" -o -z "$2" ]; then
echo "Usage: $0 <godot branch> <base distro>"
@ -45,36 +39,51 @@ fi
mkdir -p logs
# You can add --no-cache as an option to podman_build below to rebuild all containers from scratch
export podman_build="$podman build --build-arg img_version=${img_version} -v ${files_root}:/root/files:z"
"$podman" build -t godot-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log
$podman build -t godot-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log
$podman_build -t godot-export:${img_version} -f Dockerfile.export . 2>&1 | tee logs/export.log
podman_build() {
# You can add --no-cache as an option to podman_build below to rebuild all containers from scratch.
"$podman" build \
--build-arg img_version=${img_version} \
-v "${files_root}":/root/files:z \
-t godot-"$1:${img_version}" \
-f Dockerfile."$1" . \
2>&1 | tee logs/"$1".log
}
$podman_build -t godot-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log
$podman_build -t godot-windows:${img_version} -f Dockerfile.windows . 2>&1 | tee logs/windows.log
$podman_build -t godot-web:${img_version} -f Dockerfile.web . 2>&1 | tee logs/web.log
$podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
podman_build export
podman_build linux
podman_build windows
podman_build web
podman_build android
XCODE_SDK=14.1
OSX_SDK=13.0
IOS_SDK=16.1
if [ ! -e ${files_root}/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e ${files_root}/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e ${files_root}/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
if [ ! -e ${files_root}/Xcode_${XCODE_SDK}.xip ]; then
if [ ! -e "${files_root}"/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
if [ ! -e "${files_root}"/Xcode_${XCODE_SDK}.xip ]; then
echo "files/Xcode_${XCODE_SDK}.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
exit 1
fi
echo "Building OSX and iOS SDK packages. This will take a while"
$podman_build -t godot-xcode-packer:${img_version} -f Dockerfile.xcode . 2>&1 | tee logs/xcode.log
$podman run -it --rm -v ${files_root}:/root/files:z -e XCODE_SDKV="${XCODE_SDK}" -e OSX_SDKV="${OSX_SDK}" -e IOS_SDKV="${IOS_SDK}" godot-xcode-packer:${img_version} 2>&1 | tee logs/xcode_packer.log
podman_build xcode
"$podman" run -it --rm \
-v "${files_root}":/root/files:z \
-e XCODE_SDKV="${XCODE_SDK}" \
-e OSX_SDKV="${OSX_SDK}" \
-e IOS_SDKV="${IOS_SDK}" \
godot-xcode:${img_version} \
2>&1 | tee logs/xcode_packer.log
fi
$podman_build -t godot-osx:${img_version} -f Dockerfile.osx . 2>&1 | tee logs/osx.log
$podman_build -t godot-ios:${img_version} -f Dockerfile.ios . 2>&1 | tee logs/ios.log
podman_build osx
podman_build ios
if [ "${build_msvc}" != "0" ]; then
if [ ! -e ${files_root}/msvc2017.tar ]; then
if [ ! -e "${files_root}"/msvc2017.tar ]; then
echo
echo "files/msvc2017.tar is missing. This file can be created on a Windows 7 or 10 machine by downloading the 'Visual Studio Tools' installer."
echo "here: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017"
@ -86,5 +95,5 @@ if [ "${build_msvc}" != "0" ]; then
exit 1
fi
$podman_build -t godot-msvc:${img_version} -f Dockerfile.msvc . 2>&1 | tee logs/msvc.log
podman_build msvc
fi

10
setup.sh Executable file
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@ -0,0 +1,10 @@
#!/bin/bash
set -e
podman=`which podman || true`
if [ -z "$podman" ]; then
echo "podman needs to be in PATH for this script to work."
exit 1
fi

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@ -1,11 +1,6 @@
#!/bin/bash
set -e
podman=podman
if ! which $podman; then
podman=docker
fi
source $(dirname "$0")/setup.sh
img_version=$1
registry=$2
@ -19,13 +14,13 @@ if [ -z "${registry}" ]; then
registry=registry.prehensile-tales.com
fi
$podman push godot-export:${img_version} ${registry}/godot/export
$podman push godot-linux:${img_version} ${registry}/godot/linux
$podman push godot-windows:${img_version} ${registry}/godot/windows
$podman push godot-web:${img_version} ${registry}/godot/web
$podman push godot-xcode-packer:${img_version} ${registry}/godot/xcode-packer
"$podman" push godot-export:${img_version} ${registry}/godot/export
"$podman" push godot-linux:${img_version} ${registry}/godot/linux
"$podman" push godot-windows:${img_version} ${registry}/godot/windows
"$podman" push godot-web:${img_version} ${registry}/godot/web
"$podman" push godot-xcode:${img_version} ${registry}/godot/xcode
$podman push godot-android:${img_version} ${registry}/godot-private/android
$podman push godot-ios:${img_version} ${registry}/godot-private/ios
$podman push godot-osx:${img_version} ${registry}/godot-private/macosx
$podman push godot-msvc:${img_version} ${registry}/godot-private/uwp
"$podman" push godot-android:${img_version} ${registry}/godot-private/android
"$podman" push godot-ios:${img_version} ${registry}/godot-private/ios
"$podman" push godot-osx:${img_version} ${registry}/godot-private/macosx
"$podman" push godot-msvc:${img_version} ${registry}/godot-private/uwp