Linux: Update buildroot SDK to 2023.08, add arm64 SDK
Provides GCC 13.2.0 built against glibc 2.28, binutils 2.40.
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@ -2,31 +2,33 @@ ARG img_version
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FROM godot-fedora:${img_version}
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ENV GODOT_SDK_LINUX_X86_64=/root/x86_64-godot-linux-gnu_sdk-buildroot
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ENV GODOT_SDK_LINUX_X86=/root/i686-godot-linux-gnu_sdk-buildroot
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ENV GODOT_SDK_LINUX_ARMHF=/root/arm-godot-linux-gnueabihf_sdk-buildroot
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ENV GODOT_SDK_LINUX_X86_32=/root/i686-godot-linux-gnu_sdk-buildroot
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ENV GODOT_SDK_LINUX_ARM64=/root/aarch64-godot-linux-gnu_sdk-buildroot
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ENV GODOT_SDK_LINUX_ARM32=/root/arm-godot-linux-gnueabihf_sdk-buildroot
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ENV BASE_PATH=${PATH}
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RUN dnf -y install --setopt=install_weak_deps=False \
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libxcrypt-compat yasm && \
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curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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RUN curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2023-11-01/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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tar xf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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rm -f x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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cd x86_64-godot-linux-gnu_sdk-buildroot && \
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./relocate-sdk.sh && \
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rm -f bin/{aclocal*,auto*,libtool*,m4} && \
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cd /root && \
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curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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tar xf arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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rm -f arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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cd arm-godot-linux-gnueabihf_sdk-buildroot && \
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./relocate-sdk.sh && \
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rm -f bin/{aclocal*,auto*,libtool*,m4} && \
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cd /root && \
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curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2023-11-01/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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tar xf i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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rm -f i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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cd i686-godot-linux-gnu_sdk-buildroot && \
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./relocate-sdk.sh && \
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rm -f bin/{aclocal*,auto*,libtool*,m4}
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cd /root && \
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curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2023-11-01/aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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tar xf aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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rm -f aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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cd aarch64-godot-linux-gnu_sdk-buildroot && \
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./relocate-sdk.sh && \
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cd /root && \
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curl -LO https://downloads.tuxfamily.org/godotengine/toolchains/linux/2023-11-01/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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tar xf arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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rm -f arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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cd arm-godot-linux-gnueabihf_sdk-buildroot && \
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./relocate-sdk.sh
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CMD /bin/bash
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@ -66,7 +66,7 @@ These are the expected container image sizes, so you can plan your disk usage in
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REPOSITORY TAG SIZE
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localhost/godot-fedora 4.x-f39 1.08 GB
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localhost/godot-linux 4.x-f39 2.10 GB
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localhost/godot-linux 4.x-f39 2.86 GB
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localhost/godot-windows 4.x-f39 1.89 GB
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localhost/godot-web 4.x-f39 2.24 GB
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localhost/godot-android 4.x-f39 3.67 GB
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@ -83,7 +83,7 @@ These are the toolchains currently in use for Godot 4.2 and later:
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- Base image: Fedora 39
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- SCons: 4.5.2
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- Linux: GCC 10.2.0 built against glibc 2.19, binutils 2.35.1, from our own [Linux SDK](https://github.com/godotengine/buildroot)
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- Linux: GCC 13.2.0 built against glibc 2.28, binutils 2.40, from our own [Linux SDK](https://github.com/godotengine/buildroot)
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- Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40
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- Web: Emscripten 3.1.39
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- Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 17
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