diff --git a/README.md b/README.md index 580df17..ba7f712 100644 --- a/README.md +++ b/README.md @@ -231,6 +231,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [SimpleGodotCRTShader](https://github.com/henriquelalves/SimpleGodotCRTShader) - A simple Godot shader that simulates CRT Displays (Godot 2.x, 3.x). - [Simplified Flight Simulation library](https://github.com/fbcosentino/godot-simplified-flightsim) - A library that helps you create a simple airplane/helicopter/spaceship flight simulator (Godot 3.x, 4.x). - [SignalVisualizer](https://github.com/Ericdowney/SignalVisualizer) - Displays the current scene's signals and connections in a easy to read graph and tree dock (Godot 4.x). +- [SmartShape2D](https://github.com/SirRamEsq/SmartShape2D) - A 2D terrain tool (Godot 3.x, 4.x). - [StoryTeller Engine](https://github.com/HeavenMercy/StoryTeller-Engine) - Dialog and interactive fiction engine (Godot 3.x). - [Tiled importer](https://github.com/vnen/godot-tiled-importer) - Import maps from [Tiled](https://www.mapeditor.org/) (Godot 3.x). - [TileSet Builder](https://github.com/HeavenMercy/TileSet-Builder-Godot-Plugin) - Quickly build tilesets with style (Godot 3.x). @@ -277,7 +278,6 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Qodot](https://github.com/Shfty/qodot-plugin) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design. - [Scatter](https://github.com/HungryProton/scatter) - Randomly fill an area with props or other scenes. - [Shell Fur](https://github.com/Arnklit/ShellFurGodot) - 3D fur node for Godot. -- [SmartShape2D](https://github.com/SirRamEsq/SmartShape2D) - A 2D terrain tool. - [Tree generator](https://github.com/Zylann/godot_tree_generator_plugin) - Tool for generating trees. - [UI Design Tool](https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor. - [Volumetrics](https://github.com/SIsilicon/Godot-Volumetrics-Plugin) - Voxel-based volumetric lighting and fog plugin.