From 3db910c6cc89da8626e591d9b6bc2ec6a9b6069e Mon Sep 17 00:00:00 2001 From: Kylogias <45217130+Kylogias@users.noreply.github.com> Date: Fri, 22 Oct 2021 13:22:00 -0400 Subject: [PATCH] Add LineCollider2D script (#219) Co-authored-by: Hugo Locurcio --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 3c0b4b9..f294372 100644 --- a/README.md +++ b/README.md @@ -214,6 +214,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Godot-Trail-System](https://github.com/OBKF/Godot-Trail-System) - Advanced 2D/3D trail system. - [Kehom's Godot Addon Pack](https://github.com/Kehom/GodotAddonPack) - A collection of addons for debugging, networking, UI, and more. - [Level of Detail (LOD)](https://github.com/Calinou/godot-lod) - Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes. +- [Line Collider 2D](https://github.com/Kylogias/godot-line-collider-2d) - A script which adds colliders that follow an array of Line2Ds (useful for prototypes). - [MDFramework](https://github.com/DoubleDeez/MDFramework) - A C# multiplayer framework with additional tools (Mono). - [Mitigate-IK](https://github.com/Kylogias/godot-mitigate-ik) - Mitigates the scaling effects of SkeletonIK. - [NI mate Motion Capture](https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor.