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A c++ Godot engine module containing utilites for working with mehses (Like simplification)
Updated 2023-01-09 20:55:19 +01:00
A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
Updated 2023-01-09 20:54:16 +01:00
FastNoise library integration for Godot Engine
Updated 2023-01-09 20:45:31 +01:00
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
Updated 2023-01-09 20:39:18 +01:00
Experimental project to help me improve the paint module in the pandemonium engine.
Updated 2022-11-20 23:55:23 +01:00