; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Resource", "class": @"Continent", "language": @"GDScript", "path": "res://addons/world_generator/resources/continent.gd" }, { "base": "Resource", "class": @"SubZone", "language": @"GDScript", "path": "res://addons/world_generator/resources/subzone.gd" }, { "base": "Resource", "class": @"SubZoneProp", "language": @"GDScript", "path": "res://addons/world_generator/resources/sub_zone_prop.gd" }, { "base": "Resource", "class": @"WorldGenBaseResource", "language": @"GDScript", "path": "res://addons/world_generator/resources/world_gen_base_resource.gd" }, { "base": "Reference", "class": @"WorldGenRaycast", "language": @"GDScript", "path": "res://addons/world_generator/raycast/world_gen_raycast.gd" }, { "base": "Resource", "class": @"WorldGenWorld", "language": @"GDScript", "path": "res://addons/world_generator/resources/world_gen_world.gd" }, { "base": "Resource", "class": @"WorldGeneratorSettings", "language": @"GDScript", "path": "res://addons/world_generator/resources/world_generator_settings.gd" }, { "base": "Resource", "class": @"Zone", "language": @"GDScript", "path": "res://addons/world_generator/resources/zone.gd" } ] _global_script_class_icons={ @"WorldGenRaycast": "", @"Continent": "", @"SubZone": "", @"SubZoneProp": "", @"WorldGeneratorSettings": "", @"WorldGenBaseResource": "", @"WorldGenWorld": "", @"Zone": "" } [application] config/name="World Generator" config/icon="res://icon.png" [physics] common/enable_pause_aware_picking=true [rendering] vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://default_env.tres"