mirror of
https://github.com/Relintai/world_generator_addon.git
synced 2024-11-19 20:47:19 +01:00
Make the plugin a main screen plugin using a const.
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parent
a27c01dbcc
commit
64a93ab374
@ -1,6 +1,8 @@
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tool
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extends EditorPlugin
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const USE_BOTTOM_PANEL = false
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var SWorldGeneratorSettings = preload("res://addons/world_generator/resources/world_generator_settings.gd")
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var SWorldGenBaseResource = preload("res://addons/world_generator/resources/world_gen_base_resource.gd")
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@ -10,7 +12,7 @@ var SZone = preload("res://addons/world_generator/resources/zone.gd")
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var SSubZone = preload("res://addons/world_generator/resources/subzone.gd")
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var editor_packed_scene = preload("res://addons/world_generator/ui/MainScreen.tscn")
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var editor_scene = null
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var editor_scene : Node = null
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var tool_button : ToolButton = null
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@ -25,11 +27,15 @@ func _enter_tree():
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editor_scene = editor_packed_scene.instance()
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editor_scene.set_plugin(self)
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editor_scene.hide()
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tool_button = add_control_to_bottom_panel(editor_scene, "World Editor")
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tool_button.hide()
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if USE_BOTTOM_PANEL:
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tool_button = add_control_to_bottom_panel(editor_scene, "World Editor")
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tool_button.hide()
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else:
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get_editor_interface().get_editor_viewport().add_child(editor_scene)
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func _exit_tree():
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func disable_plugin() -> void:
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# remove_custom_type("WorldGeneratorSettings")
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#
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# remove_custom_type("WorldGenBaseResource")
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@ -38,7 +44,13 @@ func _exit_tree():
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# remove_custom_type("Zone")
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# remove_custom_type("SubZone")
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remove_control_from_bottom_panel(editor_scene)
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if USE_BOTTOM_PANEL:
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#remove_control_from_bottom_panel(editor_scene)
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pass
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if editor_scene:
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editor_scene.queue_free()
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editor_scene = null
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func handles(object):
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@ -51,25 +63,36 @@ func edit(object):
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if object is WorldGenWorld:
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var wgw : WorldGenWorld = object as WorldGenWorld
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editor_scene.set_wgworld(wgw)
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get_editor_interface().set_main_screen_editor("World")
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func make_visible(visible):
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if tool_button:
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if visible:
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tool_button.show()
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else:
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#if tool_button.pressed:
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# tool_button.pressed = false
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if USE_BOTTOM_PANEL:
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if tool_button:
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if visible:
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tool_button.show()
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else:
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#if tool_button.pressed:
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# tool_button.pressed = false
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if !tool_button.pressed:
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tool_button.hide()
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if !tool_button.pressed:
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tool_button.hide()
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else:
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if editor_scene:
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editor_scene.set_visible(visible)
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func get_plugin_icon():
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return null
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if USE_BOTTOM_PANEL:
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return null
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else:
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return get_editor_interface().get_base_control().get_theme_icon(@"NavigationPolygon", @"EditorIcons")
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func get_plugin_name():
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return "WorldGeneratorEditor"
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return "World"
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func has_main_screen():
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return false
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if USE_BOTTOM_PANEL:
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return false
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else:
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return true
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