Don't add resources as custom types anymore, it's not needed.

This commit is contained in:
Relintai 2023-10-12 00:20:38 +02:00
parent 0db270f490
commit 3863b2f52d

View File

@ -15,15 +15,13 @@ var editor_scene = null
var tool_button : ToolButton = null
func _enter_tree():
add_custom_type("WorldGeneratorSettings", "Resource", SWorldGeneratorSettings, null)
add_custom_type("WorldGenBaseResource", "Resource", SWorldGenBaseResource, null)
#Don't change the base to "WorldGenBaseResource" else it will complain about a non-existant class
#Also it works perfectly like this
add_custom_type("WorldGenWorld", "Resource", SWorldGenWorld, null)
add_custom_type("Continent", "Resource", SContinent, null)
add_custom_type("Zone", "Resource", SZone, null)
add_custom_type("SubZone", "Resource", SSubZone, null)
# add_custom_type("WorldGeneratorSettings", "Resource", SWorldGeneratorSettings, null)
#
# add_custom_type("WorldGenBaseResource", "Resource", SWorldGenBaseResource, null)
# add_custom_type("WorldGenWorld", "WorldGenBaseResource", SWorldGenWorld, null)
# add_custom_type("Continent", "WorldGenBaseResource", SContinent, null)
# add_custom_type("Zone", "WorldGenBaseResource", SZone, null)
# add_custom_type("SubZone", "WorldGenBaseResource", SSubZone, null)
editor_scene = editor_packed_scene.instance()
editor_scene.set_plugin(self)
@ -32,13 +30,13 @@ func _enter_tree():
tool_button.hide()
func _exit_tree():
remove_custom_type("WorldGeneratorSettings")
remove_custom_type("WorldGenBaseResource")
remove_custom_type("WorldGenWorld")
remove_custom_type("Continent")
remove_custom_type("Zone")
remove_custom_type("SubZone")
# remove_custom_type("WorldGeneratorSettings")
#
# remove_custom_type("WorldGenBaseResource")
# remove_custom_type("WorldGenWorld")
# remove_custom_type("Continent")
# remove_custom_type("Zone")
# remove_custom_type("SubZone")
remove_control_from_bottom_panel(editor_scene)