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46 lines
999 B
C++
46 lines
999 B
C++
#ifndef BIOME_H
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#define BIOME_H
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#include "core/resource.h"
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#include "../../voxelman/world/voxel_chunk.h"
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#include "../data/prop_data.h"
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#include "dungeon.h"
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class Biome : public Resource {
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GDCLASS(Biome, Resource);
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public:
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//PropData
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Ref<PropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<PropData> prop_data);
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void add_prop_data(const Ref<PropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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//Dungeons
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Ref<Dungeon> get_dungeon(const int index) const;
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void set_dungeon(const int index, const Ref<Dungeon> dungeon);
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void add_dungeon(const Ref<Dungeon> dungeon);
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void remove_dungeon(const int index);
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int get_dungeon_count() const;
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void generate_chunk(Ref<VoxelChunk> chunk);
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void generate_stack(Ref<VoxelChunk> chunk, int x, int z);
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Biome();
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~Biome();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<PropData> > _prop_datas;
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Vector<Ref<Dungeon> > _dungeons;
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};
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#endif
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