world_generator/data/dungeon_room_data.cpp

73 lines
2.4 KiB
C++

#include "dungeon_room_data.h"
Ref<PropData> DungeonRoomData::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<PropData>());
return _prop_datas.get(index);
}
void DungeonRoomData::set_prop_data(const int index, const Ref<PropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void DungeonRoomData::add_prop_data(const Ref<PropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void DungeonRoomData::remove_prop_data(const int index) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.remove(index);
}
int DungeonRoomData::get_prop_data_count() const {
return _prop_datas.size();
}
Vector<Variant> DungeonRoomData::get_prop_datas() {
Vector<Variant> r;
for (int i = 0; i < _prop_datas.size(); i++) {
r.push_back(_prop_datas[i].get_ref_ptr());
}
return r;
}
void DungeonRoomData::set_prop_datas(const Vector<Variant> &prop_datas) {
_prop_datas.clear();
for (int i = 0; i < prop_datas.size(); i++) {
Ref<PropData> prop_data = Ref<PropData>(prop_datas[i]);
_prop_datas.push_back(prop_data);
}
}
Ref<DungeonRoom> DungeonRoomData::setup_room(int seed) {
if (has_method("_setup_room")) {
return call("_setup_room", seed);
}
return Ref<DungeonRoom>(NULL);
}
DungeonRoomData::DungeonRoomData() {
}
DungeonRoomData::~DungeonRoomData() {
}
void DungeonRoomData::_bind_methods() {
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "room", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoom"), "_setup_room", PropertyInfo(Variant::INT, "seed")));
ClassDB::bind_method(D_METHOD("setup_room", "seed"), &DungeonRoomData::setup_room);
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoomData::get_prop_data);
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoomData::set_prop_data);
ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoomData::add_prop_data);
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoomData::remove_prop_data);
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoomData::get_prop_data_count);
ClassDB::bind_method(D_METHOD("get_prop_datas"), &DungeonRoomData::get_prop_datas);
ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &DungeonRoomData::set_prop_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_prop_datas", "get_prop_datas");
}