mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-12 10:15:07 +01:00
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#ifndef dungeon_data_H
|
|
#define dungeon_data_H
|
|
|
|
#include "core/resource.h"
|
|
#include "core/vector.h"
|
|
#include "core/math/vector2.h"
|
|
|
|
#include "../main/biome.h"
|
|
#include "dungeon_data.h"
|
|
#include "prop_data.h"
|
|
|
|
class BiomeData : public Resource {
|
|
GDCLASS(BiomeData, Resource);
|
|
|
|
public:
|
|
Vector2 get_humidity_range();
|
|
void set_humidity_range(Vector2 range);
|
|
|
|
Vector2 get_temperature_range();
|
|
void set_temperature_range(Vector2 range);
|
|
|
|
//DungeonData
|
|
Ref<DungeonData> get_dungeon_data(const int index) const;
|
|
void set_dungeon_data(const int index, const Ref<DungeonData> dungeon_data);
|
|
void add_dungeon_data(const Ref<DungeonData> dungeon_data);
|
|
void remove_dungeon_data(const int index);
|
|
|
|
int get_dungeon_data_count() const;
|
|
|
|
Vector<Variant> get_dungeon_datas();
|
|
void set_dungeon_datas(const Vector<Variant> &dungeon_datas);
|
|
|
|
//PropData
|
|
Ref<PropData> get_prop_data(const int index) const;
|
|
void set_prop_data(const int index, const Ref<PropData> prop_data);
|
|
void add_prop_data(const Ref<PropData> prop_data);
|
|
void remove_prop_data(const int index);
|
|
|
|
int get_prop_data_count() const;
|
|
|
|
Vector<Variant> get_prop_datas();
|
|
void set_prop_datas(const Vector<Variant> &prop_datas);
|
|
|
|
Ref<Biome> setup_biome(int seed);
|
|
|
|
BiomeData();
|
|
~BiomeData();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
|
|
Vector2 _humidity_range;
|
|
Vector2 _temperature_range;
|
|
Vector<Ref<DungeonData> > _dungeon_datas;
|
|
Vector<Ref<PropData> > _prop_datas;
|
|
};
|
|
|
|
#endif
|