mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-14 10:17:19 +01:00
168 lines
4.9 KiB
C++
168 lines
4.9 KiB
C++
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef BIOME_H
|
|
#define BIOME_H
|
|
|
|
#include "core/version.h"
|
|
|
|
#if VERSION_MAJOR > 3
|
|
#include "core/io/resource.h"
|
|
#include "core/object/reference.h"
|
|
#else
|
|
#include "core/reference.h"
|
|
#include "core/resource.h"
|
|
#endif
|
|
|
|
#include "dungeon.h"
|
|
|
|
#include "../data/world_generator_prop_data.h"
|
|
#include "scene/resources/packed_scene.h"
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
#include "../../voxelman/library/voxelman_library.h"
|
|
#include "../../voxelman/world/environment_data.h"
|
|
#include "../../voxelman/world/voxel_chunk.h"
|
|
#endif
|
|
|
|
#ifdef ESS_PRESENT
|
|
#include "../../entity_spell_system/entities/data/entity_data.h"
|
|
#endif
|
|
|
|
class Biome : public Resource {
|
|
GDCLASS(Biome, Resource);
|
|
|
|
public:
|
|
int get_current_seed();
|
|
void set_current_seed(int value);
|
|
|
|
Vector2 get_level_range();
|
|
void set_level_range(Vector2 value);
|
|
|
|
Vector2 get_humidity_range();
|
|
void set_humidity_range(Vector2 range);
|
|
|
|
Vector2 get_temperature_range();
|
|
void set_temperature_range(Vector2 range);
|
|
|
|
//WorldGeneratorPropData
|
|
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
|
|
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
|
|
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
|
|
void remove_prop_data(const int index);
|
|
|
|
int get_prop_data_count() const;
|
|
|
|
Vector<Variant> get_prop_datas();
|
|
void set_prop_datas(const Vector<Variant> &prop_datas);
|
|
|
|
#ifdef ESS_PRESENT
|
|
//Entities
|
|
Ref<EntityData> get_entity_data(const int index) const;
|
|
void set_entity_data(const int index, const Ref<EntityData> entity_data);
|
|
void add_entity_data(const Ref<EntityData> entity_data);
|
|
void remove_entity_data(const int index);
|
|
int get_entity_data_count() const;
|
|
|
|
Vector<Variant> get_entity_datas();
|
|
void set_entity_datas(const Vector<Variant> &entity_datas);
|
|
#endif
|
|
|
|
//Dungeons
|
|
Ref<Dungeon> get_dungeon(const int index) const;
|
|
void set_dungeon(const int index, const Ref<Dungeon> dungeon);
|
|
void add_dungeon(const Ref<Dungeon> dungeon);
|
|
void remove_dungeon(const int index);
|
|
int get_dungeon_count() const;
|
|
|
|
Vector<Variant> get_dungeons();
|
|
void set_dungeons(const Vector<Variant> &dungeon_datas);
|
|
|
|
Ref<Biome> instance(const int seed);
|
|
virtual Ref<Biome> _instance(const int seed, Ref<Biome> inst);
|
|
|
|
void setup();
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
//Environment
|
|
Ref<EnvironmentData> get_environment();
|
|
void set_environment(Ref<EnvironmentData> value);
|
|
|
|
//Environments
|
|
Ref<EnvironmentData> get_environment_data(const int index) const;
|
|
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
|
|
void add_environment_data(const Ref<EnvironmentData> environment_data);
|
|
void remove_environment_data(const int index);
|
|
int get_environment_data_count() const;
|
|
|
|
Vector<Variant> get_environment_datas();
|
|
void set_environment_datas(const Vector<Variant> &environment_datas);
|
|
|
|
//Surfaces
|
|
Ref<VoxelSurface> get_voxel_surface(const int index) const;
|
|
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
|
|
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
|
|
void remove_voxel_surface(const int index);
|
|
int get_voxel_surface_count() const;
|
|
|
|
Vector<Variant> get_voxel_surfaces();
|
|
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
|
|
|
|
void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
|
|
void generate_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs);
|
|
|
|
void setup_library(Ref<VoxelmanLibrary> library);
|
|
void _setup_library(Ref<VoxelmanLibrary> library);
|
|
#endif
|
|
|
|
Biome();
|
|
~Biome();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _current_seed;
|
|
|
|
Vector2 _level_range;
|
|
|
|
Vector2 _humidity_range;
|
|
Vector2 _temperature_range;
|
|
|
|
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
|
|
|
|
#ifdef ESS_PRESENT
|
|
Vector<Ref<EntityData> > _entity_datas;
|
|
#endif
|
|
|
|
Vector<Ref<Dungeon> > _dungeons;
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
Ref<EnvironmentData> _environment;
|
|
|
|
Vector<Ref<EnvironmentData> > _environment_datas;
|
|
Vector<Ref<VoxelSurface> > _voxel_surfaces;
|
|
#endif
|
|
};
|
|
|
|
#endif
|