mirror of
https://github.com/Relintai/world_generator.git
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164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PLANET_H
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#define PLANET_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/image.h"
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#include "core/io/resource.h"
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#include "core/object/reference.h"
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#else
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#include "core/image.h"
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#include "core/reference.h"
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#include "core/resource.h"
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#endif
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#include "biome.h"
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#include "dungeon.h"
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#ifdef FASTNOISE_PRESENT
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#include "../../fastnoise/fastnoise_noise_params.h"
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#endif
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#ifdef VOXELMAN_PRESENT
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#include "../../voxelman/library/voxel_surface.h"
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#include "../../voxelman/library/voxelman_library.h"
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#include "../../voxelman/world/environment_data.h"
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#include "../../voxelman/world/voxel_chunk.h"
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#endif
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class Planet : public Resource {
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GDCLASS(Planet, Resource);
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public:
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int get_id() const;
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void set_id(const int value);
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int get_current_seed();
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void set_current_seed(int value);
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Vector2 get_level_range();
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void set_level_range(Vector2 value);
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#ifdef FASTNOISE_PRESENT
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Ref<FastnoiseNoiseParams> get_humidity_noise_params();
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void set_humidity_noise_params(Ref<FastnoiseNoiseParams> value);
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Ref<FastnoiseNoiseParams> get_temperature_noise_params();
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void set_temperature_noise_params(Ref<FastnoiseNoiseParams> value);
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#endif
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#ifdef VOXELMAN_PRESENT
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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#endif
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//Biomes
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Ref<Biome> get_biome(const int index) const;
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void set_biome(const int index, const Ref<Biome> biome);
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void add_biome(const Ref<Biome> biome);
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void remove_biome(const int index);
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int get_biome_count() const;
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Vector<Variant> get_biomes();
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void set_biomes(const Vector<Variant> &biome_datas);
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//Dungeons
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Ref<Dungeon> get_dungeon(const int index) const;
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void set_dungeon(const int index, const Ref<Dungeon> dungeon);
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void add_dungeon(const Ref<Dungeon> dungeon);
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void remove_dungeon(const int index);
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int get_dungeon_count() const;
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#ifdef VOXELMAN_PRESENT
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//Environments
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Ref<EnvironmentData> get_environment_data(const int index) const;
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void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
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void add_environment_data(const Ref<EnvironmentData> environment_data);
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void remove_environment_data(const int index);
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int get_environment_data_count() const;
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Vector<Variant> get_environment_datas();
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void set_environment_datas(const Vector<Variant> &environment_datas);
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//Surfaces
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Ref<VoxelSurface> get_voxel_surface(const int index) const;
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void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
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void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
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void remove_voxel_surface(const int index);
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int get_voxel_surface_count() const;
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Vector<Variant> get_voxel_surfaces();
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void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
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#endif
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Ref<Planet> instance(const int seed);
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virtual Ref<Planet> _instance(const int seed, Ref<Planet> inst);
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void setup();
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#ifdef VOXELMAN_PRESENT
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void setup_library(Ref<VoxelmanLibrary> library);
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void _setup_library(Ref<VoxelmanLibrary> library);
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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#endif
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Ref<Image> generate_map();
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Planet();
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~Planet();
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protected:
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static void _bind_methods();
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private:
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int _id;
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int _current_seed;
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Vector2 _level_range;
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#ifdef VOXELMAN_PRESENT
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Ref<EnvironmentData> _environment;
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#endif
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Vector<Ref<Biome> > _biomes;
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Vector<Ref<Dungeon> > _dungeons;
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#ifdef FASTNOISE_PRESENT
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Ref<FastnoiseNoiseParams> _humidity_noise_params;
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Ref<FastnoiseNoiseParams> _temperature_noise_params;
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#endif
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#ifdef VOXELMAN_PRESENT
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Vector<Ref<EnvironmentData> > _environment_datas;
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Vector<Ref<VoxelSurface> > _voxel_surfaces;
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#endif
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};
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#endif
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