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https://github.com/Relintai/world_generator.git
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73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
#include "planet.h"
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Ref<EnvironmentData> Planet::get_environment() {
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return _environment;
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}
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void Planet::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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Ref<Biome> Planet::get_biome(const int index) const {
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ERR_FAIL_INDEX_V(index, _biomes.size(), Ref<Biome>());
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return _biomes.get(index);
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}
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void Planet::set_biome(const int index, const Ref<Biome> biome) {
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ERR_FAIL_INDEX(index, _biomes.size());
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_biomes.set(index, biome);
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}
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void Planet::add_biome(const Ref<Biome> biome) {
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_biomes.push_back(biome);
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}
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void Planet::remove_biome(const int index) {
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ERR_FAIL_INDEX(index, _biomes.size());
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_biomes.remove(index);
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}
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int Planet::get_biome_count() const {
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return _biomes.size();
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}
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void Planet::generate_chunk(Ref<VoxelChunk> chunk) {
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk);
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}
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}
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Ref<Image> Planet::generate_map() {
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ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
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return call("_generate_map");
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}
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Planet::Planet() {
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}
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Planet::~Planet() {
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_environment.unref();
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_biomes.clear();
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}
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void Planet::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Planet::generate_chunk);
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ClassDB::bind_method(D_METHOD("get_environment"), &Planet::get_environment);
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Planet::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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ClassDB::bind_method(D_METHOD("get_biome", "index"), &Planet::get_biome);
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ClassDB::bind_method(D_METHOD("set_biome", "index", "data"), &Planet::set_biome);
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ClassDB::bind_method(D_METHOD("add_biome", "biome"), &Planet::add_biome);
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ClassDB::bind_method(D_METHOD("remove_biome", "index"), &Planet::remove_biome);
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ClassDB::bind_method(D_METHOD("get_biome_count"), &Planet::get_biome_count);
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
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ClassDB::bind_method(D_METHOD("generate_map"), &Planet::generate_map);
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}
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