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44 lines
1004 B
C++
44 lines
1004 B
C++
#ifndef DUNGEON_H
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#define DUNGEON_H
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#include "core/reference.h"
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#include "dungeon_room.h"
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#include "../../voxelman/world/voxel_chunk.h"
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#include "../../voxelman/world/voxel_structure.h"
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#include "../../voxelman/world/environment_data.h"
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class Dungeon : public Reference {
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GDCLASS(Dungeon, Reference);
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public:
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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Ref<DungeonRoom> get_dungeon_room(const int index) const;
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void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
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void add_dungeon_room(const Ref<DungeonRoom> dungeon_room);
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void remove_dungeon_room(const int index);
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int get_dungeon_room_count() const;
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void generate_chunk(Ref<VoxelChunk> chunk);
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void generate_structure(Ref<VoxelStructure> structure);
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Ref<Image> generate_map();
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Dungeon();
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~Dungeon();
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protected:
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static void _bind_methods();
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private:
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Ref<EnvironmentData> _environment;
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Vector<Ref<DungeonRoom> > _dungeon_rooms;
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};
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#endif
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