world_generator/main/biome.h
Relintai fc7e054559 -Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
2019-10-08 00:18:51 +02:00

51 lines
1.2 KiB
C++

#ifndef BIOME_H
#define BIOME_H
#include "core/reference.h"
#include "../../voxelman/world/voxel_chunk.h"
#include "../data/prop_data.h"
#include "dungeon.h"
#include "../../voxelman/world/environment_data.h"
class Biome : public Reference {
GDCLASS(Biome, Reference);
public:
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
//PropData
Ref<PropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<PropData> prop_data);
void add_prop_data(const Ref<PropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
//Dungeons
Ref<Dungeon> get_dungeon(const int index) const;
void set_dungeon(const int index, const Ref<Dungeon> dungeon);
void add_dungeon(const Ref<Dungeon> dungeon);
void remove_dungeon(const int index);
int get_dungeon_count() const;
void generate_chunk(Ref<VoxelChunk> chunk);
void generate_stack(Ref<VoxelChunk> chunk, int x, int z);
Biome();
~Biome();
protected:
static void _bind_methods();
private:
Ref<EnvironmentData> _environment;
Vector<Ref<PropData> > _prop_datas;
Vector<Ref<Dungeon> > _dungeons;
};
#endif