world_generator/data/dungeon_room_data.h
Relintai fc7e054559 -Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
2019-10-08 00:18:51 +02:00

50 lines
1.3 KiB
C++

#ifndef DUNGEON_ROOM_DATA_H
#define DUNGEON_ROOM_DATA_H
#include "core/resource.h"
#include "../main/dungeon_room.h"
#include "prop_data.h"
#include "../../voxelman/world/environment_data.h"
class DungeonRoomData : public Resource {
GDCLASS(DungeonRoomData, Resource);
public:
//Prop Data
Ref<PropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<PropData> prop_data);
void add_prop_data(const Ref<PropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
Vector<Variant> get_prop_datas();
void set_prop_datas(const Vector<Variant> &prop_datas);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
Ref<DungeonRoom> setup_room(int seed);
DungeonRoomData();
~DungeonRoomData();
protected:
static void _bind_methods();
private:
Vector<Ref<PropData> > _prop_datas;
Vector<Ref<EnvironmentData> > _environment_datas;
};
#endif