world_generator/main/dungeon_room.h

73 lines
1.4 KiB
C++

#ifndef DUNGEON_ROOM_H
#define DUNGEON_ROOM_H
#include "core/reference.h"
#include "core/vector.h"
#include "../../voxelman/world/voxel_chunk.h"
#include "../../voxelman/world/voxel_structure.h"
#include "../data/prop_data.h"
#include "../../voxelman/world/environment_data.h"
class DungeonRoom : public Reference {
GDCLASS(DungeonRoom, Reference);
public:
int get_seed();
void set_seed(int value);
int get_posx();
void set_posx(int value);
int get_posy();
void set_posy(int value);
int get_posz();
void set_posz(int value);
int get_sizex();
void set_sizex(int value);
int get_sizey();
void set_sizey(int value);
int get_sizez();
void set_sizez(int value);
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
Ref<PropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<PropData> prop_data);
void add_prop_data(const Ref<PropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
void generate_chunk(Ref<VoxelChunk> chunk);
void generate_room(Ref<VoxelStructure> structure);
DungeonRoom();
~DungeonRoom();
protected:
static void _bind_methods();
private:
int _seed;
int _posx;
int _posy;
int _posz;
int _sizex;
int _sizey;
int _sizez;
Ref<EnvironmentData> _environment;
Vector<Ref<PropData> > _prop_datas;
};
#endif