mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-14 10:17:19 +01:00
104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
#include "biome.h"
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Ref<EnvironmentData> Biome::get_environment() {
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return _environment;
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}
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void Biome::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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//// Prop Data ////
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Ref<PropData> Biome::get_prop_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<PropData>());
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return _prop_datas.get(index);
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}
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void Biome::set_prop_data(const int index, const Ref<PropData> prop_data) {
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ERR_FAIL_INDEX(index, _prop_datas.size());
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_prop_datas.set(index, prop_data);
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}
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void Biome::add_prop_data(const Ref<PropData> prop_data) {
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_prop_datas.push_back(prop_data);
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}
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void Biome::remove_prop_data(const int index) {
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ERR_FAIL_INDEX(index, _prop_datas.size());
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_prop_datas.remove(index);
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}
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int Biome::get_prop_data_count() const {
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return _prop_datas.size();
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}
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//// Dungeons ////
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Ref<Dungeon> Biome::get_dungeon(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref<Dungeon>());
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return _dungeons.get(index);
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}
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void Biome::set_dungeon(const int index, const Ref<Dungeon> dungeon) {
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ERR_FAIL_INDEX(index, _dungeons.size());
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_dungeons.set(index, dungeon);
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}
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void Biome::add_dungeon(const Ref<Dungeon> dungeon) {
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_dungeons.push_back(dungeon);
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}
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void Biome::remove_dungeon(const int index) {
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ERR_FAIL_INDEX(index, _dungeons.size());
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_dungeons.remove(index);
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}
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int Biome::get_dungeon_count() const {
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return _dungeons.size();
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}
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void Biome::generate_chunk(Ref<VoxelChunk> chunk) {
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk);
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}
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}
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void Biome::generate_stack(Ref<VoxelChunk> chunk, int x, int z) {
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if (has_method("_generate_stack")) {
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call("_generate_stack", chunk, x, z);
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}
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}
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Biome::Biome() {
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}
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Biome::~Biome() {
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_environment.unref();
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_prop_datas.clear();
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_dungeons.clear();
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}
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void Biome::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z")));
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Biome::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z"), &Biome::generate_stack);
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ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment);
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data);
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ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data);
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ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &Biome::add_prop_data);
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ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &Biome::remove_prop_data);
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ClassDB::bind_method(D_METHOD("get_prop_data_count"), &Biome::get_prop_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Biome::get_dungeon);
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ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Biome::set_dungeon);
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ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon);
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ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon);
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ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count);
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}
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