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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#ifndef biome_data_H
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#define biome_data_H
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#include "core/resource.h"
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#include "../../fastnoise/fastnoise_noise_params.h"
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#include "../main/planet.h"
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#include "../data/biome_data.h"
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#include "../../voxelman/world/environment_data.h"
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class PlanetData : public Resource {
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GDCLASS(PlanetData, Resource);
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public:
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int get_id() const;
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void set_id(const int value);
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Ref<FastnoiseNoiseParams> get_humidity_noise_params();
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void set_humidity_noise_params(Ref<FastnoiseNoiseParams> value);
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Ref<FastnoiseNoiseParams> get_temperature_noise_params();
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void set_temperature_noise_params(Ref<FastnoiseNoiseParams> value);
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//Biomes
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Ref<BiomeData> get_biome_data(const int index) const;
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void set_biome_data(const int index, const Ref<BiomeData> biome_data);
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void add_biome_data(const Ref<BiomeData> biome_data);
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void remove_biome_data(const int index);
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int get_biome_data_count() const;
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Vector<Variant> get_biome_datas();
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void set_biome_datas(const Vector<Variant> &biome_datas);
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//Environments
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Ref<EnvironmentData> get_environment_data(const int index) const;
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void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
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void add_environment_data(const Ref<EnvironmentData> environment_data);
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void remove_environment_data(const int index);
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int get_environment_data_count() const;
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Vector<Variant> get_environment_datas();
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void set_environment_datas(const Vector<Variant> &environment_datas);
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Ref<Planet> setup_planet(int seed);
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PlanetData();
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~PlanetData();
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protected:
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static void _bind_methods();
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private:
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int _id;
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Ref<FastnoiseNoiseParams> _humidity_noise_params;
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Ref<FastnoiseNoiseParams> _temperature_noise_params;
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Vector<Ref<BiomeData> > _biome_datas;
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Vector<Ref<EnvironmentData> > _environment_datas;
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};
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#endif
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