world_generator/data/planet_data.h
Relintai fc7e054559 -Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
2019-10-08 00:18:51 +02:00

65 lines
1.7 KiB
C++

#ifndef biome_data_H
#define biome_data_H
#include "core/resource.h"
#include "../../fastnoise/fastnoise_noise_params.h"
#include "../main/planet.h"
#include "../data/biome_data.h"
#include "../../voxelman/world/environment_data.h"
class PlanetData : public Resource {
GDCLASS(PlanetData, Resource);
public:
int get_id() const;
void set_id(const int value);
Ref<FastnoiseNoiseParams> get_humidity_noise_params();
void set_humidity_noise_params(Ref<FastnoiseNoiseParams> value);
Ref<FastnoiseNoiseParams> get_temperature_noise_params();
void set_temperature_noise_params(Ref<FastnoiseNoiseParams> value);
//Biomes
Ref<BiomeData> get_biome_data(const int index) const;
void set_biome_data(const int index, const Ref<BiomeData> biome_data);
void add_biome_data(const Ref<BiomeData> biome_data);
void remove_biome_data(const int index);
int get_biome_data_count() const;
Vector<Variant> get_biome_datas();
void set_biome_datas(const Vector<Variant> &biome_datas);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
Ref<Planet> setup_planet(int seed);
PlanetData();
~PlanetData();
protected:
static void _bind_methods();
private:
int _id;
Ref<FastnoiseNoiseParams> _humidity_noise_params;
Ref<FastnoiseNoiseParams> _temperature_noise_params;
Vector<Ref<BiomeData> > _biome_datas;
Vector<Ref<EnvironmentData> > _environment_datas;
};
#endif