mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-22 10:47:55 +01:00
158 lines
4.5 KiB
C++
158 lines
4.5 KiB
C++
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef DUNGEON_ROOM_DATA_H
|
|
#define DUNGEON_ROOM_DATA_H
|
|
|
|
#include "core/resource.h"
|
|
#include "core/script_language.h"
|
|
#include "core/ustring.h"
|
|
|
|
#include "../main/dungeon_room.h"
|
|
#include "world_generator_prop_data.h"
|
|
|
|
#ifdef ESS_PRESENT
|
|
#include "../../entity_spell_system/entities/data/entity_data.h"
|
|
#endif
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
#include "../../voxelman/library/voxel_surface.h"
|
|
#include "../../voxelman/world/environment_data.h"
|
|
#endif
|
|
|
|
class DungeonRoomData : public Resource {
|
|
GDCLASS(DungeonRoomData, Resource);
|
|
|
|
public:
|
|
String get_target_class_name();
|
|
void set_target_class_name(String name);
|
|
|
|
Ref<Script> get_target_script();
|
|
void set_target_script(Ref<Script> script);
|
|
|
|
Vector2 get_level_range();
|
|
void set_level_range(Vector2 value);
|
|
|
|
//Min Size
|
|
int get_min_sizex();
|
|
void set_min_sizex(int value);
|
|
|
|
int get_min_sizey();
|
|
void set_min_sizey(int value);
|
|
|
|
int get_min_sizez();
|
|
void set_min_sizez(int value);
|
|
|
|
//Max Size
|
|
int get_max_sizex();
|
|
void set_max_sizex(int value);
|
|
|
|
int get_max_sizey();
|
|
void set_max_sizey(int value);
|
|
|
|
int get_max_sizez();
|
|
void set_max_sizez(int value);
|
|
|
|
//Prop Data
|
|
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
|
|
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
|
|
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
|
|
void remove_prop_data(const int index);
|
|
int get_prop_data_count() const;
|
|
|
|
Vector<Variant> get_prop_datas();
|
|
void set_prop_datas(const Vector<Variant> &prop_datas);
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
//TOO: Environments are useful for every game, this should be decoupled from voxelman.
|
|
|
|
//Environments
|
|
Ref<EnvironmentData> get_environment_data(const int index) const;
|
|
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
|
|
void add_environment_data(const Ref<EnvironmentData> environment_data);
|
|
void remove_environment_data(const int index);
|
|
int get_environment_data_count() const;
|
|
|
|
Vector<Variant> get_environment_datas();
|
|
void set_environment_datas(const Vector<Variant> &environment_datas);
|
|
|
|
//Surfaces
|
|
Ref<VoxelSurface> get_voxel_surface(const int index) const;
|
|
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
|
|
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
|
|
void remove_voxel_surface(const int index);
|
|
int get_voxel_surface_count() const;
|
|
|
|
Vector<Variant> get_voxel_surfaces();
|
|
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
|
|
|
|
#else
|
|
//TODO Create generic binds
|
|
#endif
|
|
|
|
#ifdef ESS_PRESENT
|
|
//Entities
|
|
Ref<EntityData> get_entity_data(const int index) const;
|
|
void set_entity_data(const int index, const Ref<EntityData> entity_data);
|
|
void add_entity_data(const Ref<EntityData> entity_data);
|
|
void remove_entity_data(const int index);
|
|
int get_entity_data_count() const;
|
|
|
|
Vector<Variant> get_entity_datas();
|
|
void set_entity_datas(const Vector<Variant> &entity_datas);
|
|
#endif
|
|
|
|
DungeonRoomData();
|
|
~DungeonRoomData();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
String _target_class_name;
|
|
Ref<Script> _target_script;
|
|
|
|
Vector2 _level_range;
|
|
|
|
int _min_sizex;
|
|
int _min_sizey;
|
|
int _min_sizez;
|
|
|
|
int _max_sizex;
|
|
int _max_sizey;
|
|
int _max_sizez;
|
|
|
|
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
|
|
|
|
#ifdef ESS_PRESENT
|
|
Vector<Ref<EntityData> > _entity_datas;
|
|
#endif
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
Vector<Ref<EnvironmentData> > _environment_datas;
|
|
Vector<Ref<VoxelSurface> > _voxel_surfaces;
|
|
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
|
|
#endif
|
|
};
|
|
|
|
#endif
|