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472 lines
15 KiB
C++
472 lines
15 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "dungeon.h"
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int Dungeon::get_current_seed() {
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return _current_seed;
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}
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void Dungeon::set_current_seed(int value) {
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_current_seed = value;
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}
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Vector2 Dungeon::get_level_range() {
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return _level_range;
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}
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void Dungeon::set_level_range(Vector2 value) {
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_level_range = value;
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}
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//Position
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int Dungeon::get_posx() {
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return _posx;
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}
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void Dungeon::set_posx(int value) {
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_posx = value;
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}
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int Dungeon::get_posy() {
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return _posy;
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}
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void Dungeon::set_posy(int value) {
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_posy = value;
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}
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int Dungeon::get_posz() {
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return _posz;
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}
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void Dungeon::set_posz(int value) {
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_posz = value;
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}
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//Size
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int Dungeon::get_sizex() {
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return _sizex;
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}
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void Dungeon::set_sizex(int value) {
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_sizex = value;
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}
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int Dungeon::get_sizey() {
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return _sizey;
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}
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void Dungeon::set_sizey(int value) {
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_sizey = value;
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}
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int Dungeon::get_sizez() {
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return _sizez;
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}
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void Dungeon::set_sizez(int value) {
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_sizez = value;
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}
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int Dungeon::get_room_count() {
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return _room_count;
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}
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void Dungeon::set_room_count(int value) {
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_room_count = value;
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}
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#ifdef VOXELMAN_PRESENT
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Ref<EnvironmentData> Dungeon::get_environment() {
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return _environment;
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}
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void Dungeon::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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#endif
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Ref<DungeonData> Dungeon::get_data() {
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return _data;
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}
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void Dungeon::set_data(Ref<DungeonData> value) {
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_data = value;
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}
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//Rooms
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Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
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return _dungeon_rooms.get(index);
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}
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void Dungeon::set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room) {
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ERR_FAIL_INDEX(index, _dungeon_rooms.size());
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_dungeon_rooms.set(index, dungeon_room);
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}
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void Dungeon::add_dungeon_room(const Ref<DungeonRoom> dungeon_room) {
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_dungeon_rooms.push_back(dungeon_room);
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}
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void Dungeon::remove_dungeon_room(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_rooms.size());
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_dungeon_rooms.remove(index);
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}
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int Dungeon::get_dungeon_room_count() const {
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return _dungeon_rooms.size();
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}
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//Start Rooms
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Ref<DungeonRoom> Dungeon::get_dungeon_start_room(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_start_rooms.size(), Ref<DungeonRoom>());
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return _dungeon_start_rooms.get(index);
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}
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void Dungeon::set_dungeon_start_room(const int index, const Ref<DungeonRoom> dungeon_start_room) {
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ERR_FAIL_INDEX(index, _dungeon_start_rooms.size());
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_dungeon_start_rooms.set(index, dungeon_start_room);
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}
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void Dungeon::add_dungeon_start_room(const Ref<DungeonRoom> dungeon_start_room) {
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_dungeon_start_rooms.push_back(dungeon_start_room);
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}
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void Dungeon::remove_dungeon_start_room(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_start_rooms.size());
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_dungeon_start_rooms.remove(index);
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}
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int Dungeon::get_dungeon_start_room_count() const {
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return _dungeon_start_rooms.size();
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}
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//End Rooms
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Ref<DungeonRoom> Dungeon::get_dungeon_end_room(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_end_rooms.size(), Ref<DungeonRoom>());
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return _dungeon_end_rooms.get(index);
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}
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void Dungeon::set_dungeon_end_room(const int index, const Ref<DungeonRoom> dungeon_end_room) {
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ERR_FAIL_INDEX(index, _dungeon_end_rooms.size());
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_dungeon_end_rooms.set(index, dungeon_end_room);
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}
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void Dungeon::add_dungeon_end_room(const Ref<DungeonRoom> dungeon_end_room) {
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_dungeon_end_rooms.push_back(dungeon_end_room);
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}
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void Dungeon::remove_dungeon_end_room(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_end_rooms.size());
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_dungeon_end_rooms.remove(index);
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}
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int Dungeon::get_dungeon_end_room_count() const {
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return _dungeon_end_rooms.size();
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}
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//Corridors
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Ref<DungeonCorridor> Dungeon::get_dungeon_corridor(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_corridors.size(), Ref<DungeonCorridor>());
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return _dungeon_corridors.get(index);
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}
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void Dungeon::set_dungeon_corridor(const int index, const Ref<DungeonCorridor> dungeon_corridor) {
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ERR_FAIL_INDEX(index, _dungeon_corridors.size());
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_dungeon_corridors.set(index, dungeon_corridor);
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}
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void Dungeon::add_dungeon_corridor(const Ref<DungeonCorridor> dungeon_corridor) {
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_dungeon_corridors.push_back(dungeon_corridor);
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}
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void Dungeon::remove_dungeon_corridor(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_corridors.size());
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_dungeon_corridors.remove(index);
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}
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int Dungeon::get_dungeon_corridor_count() const {
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return _dungeon_corridors.size();
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}
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#ifdef ESS_PRESENT
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//Entities
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Ref<EntityData> Dungeon::get_entity_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<DungeonCorridor>());
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return _entity_datas.get(index);
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}
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void Dungeon::set_entity_data(const int index, const Ref<EntityData> entity_data) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.set(index, entity_data);
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}
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void Dungeon::add_entity_data(const Ref<EntityData> entity_data) {
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_entity_datas.push_back(entity_data);
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}
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void Dungeon::remove_entity_data(const int index) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.remove(index);
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}
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int Dungeon::get_entity_data_count() const {
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return _entity_datas.size();
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}
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#endif
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void Dungeon::setup() {
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if (!_data.is_valid())
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return;
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if (has_method("_setup")) {
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call("_setup");
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}
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}
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#ifdef VOXELMAN_PRESENT
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void Dungeon::setup_library(Ref<VoxelmanLibrary> library) {
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if (!_data.is_valid())
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return;
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if (has_method("_setup_library")) {
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call("_setup_library", library);
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}
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}
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void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
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for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
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Ref<VoxelSurface> s = _data->get_voxel_surface(i);
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if (s.is_valid()) {
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library->add_voxel_surface(s);
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}
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}
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for (int i = 0; i < get_dungeon_corridor_count(); ++i) {
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Ref<DungeonCorridor> d = get_dungeon_corridor(i);
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if (d.is_valid()) {
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d->setup_library(library);
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}
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}
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for (int i = 0; i < get_dungeon_end_room_count(); ++i) {
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Ref<DungeonRoom> d = get_dungeon_end_room(i);
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if (d.is_valid()) {
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d->setup_library(library);
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}
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}
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for (int i = 0; i < get_dungeon_room_count(); ++i) {
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Ref<DungeonRoom> d = get_dungeon_room(i);
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if (d.is_valid()) {
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d->setup_library(library);
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}
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}
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for (int i = 0; i < get_dungeon_start_room_count(); ++i) {
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Ref<DungeonRoom> d = get_dungeon_start_room(i);
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if (d.is_valid()) {
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d->setup_library(library);
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}
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}
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}
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void Dungeon::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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ERR_FAIL_COND(!chunk.is_valid());
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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void Dungeon::generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs) {
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if (has_method("_generate_structure")) {
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call("_generate_structure", structure, spawn_mobs);
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}
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}
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#else
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void Dungeon::setup_library(Ref<Resource> library) {
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if (!_data.is_valid())
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return;
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if (has_method("_setup_library")) {
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call("_setup_library", library);
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}
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}
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void Dungeon::generate_chunk(Ref<Resource> chunk, bool spawn_mobs) {
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ERR_FAIL_COND(!chunk.is_valid());
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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#endif
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Ref<Image> Dungeon::generate_map() {
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ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
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return call("_generate_map");
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}
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Dungeon::Dungeon() {
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_current_seed = 0;
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_posx = 0;
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_posy = 0;
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_posz = 0;
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_sizex = 0;
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_sizey = 0;
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_sizez = 0;
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_room_count = 0;
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}
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Dungeon::~Dungeon() {
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#ifdef VOXELMAN_PRESENT
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_environment.unref();
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#endif
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_data.unref();
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_dungeon_rooms.clear();
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_dungeon_start_rooms.clear();
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_dungeon_end_rooms.clear();
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_dungeon_corridors.clear();
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#ifdef ESS_PRESENT
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_entity_datas.clear();
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#endif
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}
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void Dungeon::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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#ifdef VOXELMAN_PRESENT
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BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
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BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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#else
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BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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#endif
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ClassDB::bind_method(D_METHOD("setup"), &Dungeon::setup);
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#ifdef VOXELMAN_PRESENT
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ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library);
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ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Dungeon::_setup_library);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_structure", "structure", "spawn_mobs"), &Dungeon::generate_structure);
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#else
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ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk);
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#endif
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ClassDB::bind_method(D_METHOD("get_current_seed"), &Dungeon::get_current_seed);
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ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Dungeon::set_current_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
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ClassDB::bind_method(D_METHOD("get_level_range"), &Dungeon::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Dungeon::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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//Position
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ClassDB::bind_method(D_METHOD("get_posx"), &Dungeon::get_posx);
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ClassDB::bind_method(D_METHOD("set_posx", "value"), &Dungeon::set_posx);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx");
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ClassDB::bind_method(D_METHOD("get_posy"), &Dungeon::get_posy);
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ClassDB::bind_method(D_METHOD("set_posy", "value"), &Dungeon::set_posy);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy");
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ClassDB::bind_method(D_METHOD("get_posz"), &Dungeon::get_posz);
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ClassDB::bind_method(D_METHOD("set_posz", "value"), &Dungeon::set_posz);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz");
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//Size
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ClassDB::bind_method(D_METHOD("get_sizex"), &Dungeon::get_sizex);
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ClassDB::bind_method(D_METHOD("set_sizex", "value"), &Dungeon::set_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex");
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ClassDB::bind_method(D_METHOD("get_sizey"), &Dungeon::get_sizey);
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ClassDB::bind_method(D_METHOD("set_sizey", "value"), &Dungeon::set_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey");
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ClassDB::bind_method(D_METHOD("get_sizez"), &Dungeon::get_sizez);
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ClassDB::bind_method(D_METHOD("set_sizez", "value"), &Dungeon::set_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
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//Room Count
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ClassDB::bind_method(D_METHOD("get_room_count"), &Dungeon::get_room_count);
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ClassDB::bind_method(D_METHOD("set_room_count", "value"), &Dungeon::set_room_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "room_count"), "set_room_count", "get_room_count");
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#ifdef VOXELMAN_PRESENT
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//Environment
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ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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#endif
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ClassDB::bind_method(D_METHOD("get_data"), &Dungeon::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &Dungeon::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonData", 0), "set_data", "get_data");
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//Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
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ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
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ClassDB::bind_method(D_METHOD("add_dungeon_room", "dungeon_room"), &Dungeon::add_dungeon_room);
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ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &Dungeon::remove_dungeon_room);
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ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count);
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//Start Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room", "index"), &Dungeon::get_dungeon_start_room);
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ClassDB::bind_method(D_METHOD("set_dungeon_start_room", "index", "data"), &Dungeon::set_dungeon_start_room);
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ClassDB::bind_method(D_METHOD("add_dungeon_start_room", "dungeon_start_room"), &Dungeon::add_dungeon_start_room);
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ClassDB::bind_method(D_METHOD("remove_dungeon_start_room", "index"), &Dungeon::remove_dungeon_start_room);
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room_count"), &Dungeon::get_dungeon_start_room_count);
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//End Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room", "index"), &Dungeon::get_dungeon_end_room);
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ClassDB::bind_method(D_METHOD("set_dungeon_end_room", "index", "data"), &Dungeon::set_dungeon_end_room);
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ClassDB::bind_method(D_METHOD("add_dungeon_end_room", "dungeon_end_room"), &Dungeon::add_dungeon_end_room);
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ClassDB::bind_method(D_METHOD("remove_dungeon_end_room", "index"), &Dungeon::remove_dungeon_end_room);
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room_count"), &Dungeon::get_dungeon_end_room_count);
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//Corridors
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor", "index"), &Dungeon::get_dungeon_corridor);
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ClassDB::bind_method(D_METHOD("set_dungeon_corridor", "index", "data"), &Dungeon::set_dungeon_corridor);
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ClassDB::bind_method(D_METHOD("add_dungeon_corridor", "dungeon_corridor"), &Dungeon::add_dungeon_corridor);
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ClassDB::bind_method(D_METHOD("remove_dungeon_corridor", "index"), &Dungeon::remove_dungeon_corridor);
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count);
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#ifdef ESS_PRESENT
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//Entities
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ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Dungeon::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Dungeon::set_entity_data);
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ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Dungeon::add_entity_data);
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ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Dungeon::remove_entity_data);
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ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Dungeon::get_entity_data_count);
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#endif
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
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ClassDB::bind_method(D_METHOD("generate_map"), &Dungeon::generate_map);
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}
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