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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef DUNGEON_ROOM_DATA_H
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#define DUNGEON_ROOM_DATA_H
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#include "core/resource.h"
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#include "../main/dungeon_room.h"
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#include "prop_data.h"
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#include "../../voxelman/world/environment_data.h"
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class DungeonRoomData : public Resource {
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GDCLASS(DungeonRoomData, Resource);
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public:
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//Prop Data
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Ref<PropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<PropData> prop_data);
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void add_prop_data(const Ref<PropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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Vector<Variant> get_prop_datas();
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void set_prop_datas(const Vector<Variant> &prop_datas);
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//Environments
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Ref<EnvironmentData> get_environment_data(const int index) const;
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void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
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void add_environment_data(const Ref<EnvironmentData> environment_data);
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void remove_environment_data(const int index);
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int get_environment_data_count() const;
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Vector<Variant> get_environment_datas();
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void set_environment_datas(const Vector<Variant> &environment_datas);
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Ref<DungeonRoom> setup_room(int seed);
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DungeonRoomData();
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~DungeonRoomData();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<PropData> > _prop_datas;
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Vector<Ref<EnvironmentData> > _environment_datas;
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};
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#endif
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