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456 lines
18 KiB
C++
456 lines
18 KiB
C++
#include "dungeon_data.h"
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Vector2 DungeonData::get_level_range() {
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return _level_range;
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}
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void DungeonData::set_level_range(Vector2 value) {
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_level_range = value;
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}
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//Min Size
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int DungeonData::get_min_sizex() {
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return _min_sizex;
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}
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void DungeonData::set_min_sizex(int value) {
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_min_sizex = value;
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}
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int DungeonData::get_min_sizey() {
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return _min_sizey;
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}
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void DungeonData::set_min_sizey(int value) {
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_min_sizey = value;
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}
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int DungeonData::get_min_sizez() {
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return _min_sizez;
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}
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void DungeonData::set_min_sizez(int value) {
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_min_sizez = value;
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}
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//Max Size
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int DungeonData::get_max_sizex() {
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return _max_sizex;
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}
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void DungeonData::set_max_sizex(int value) {
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_max_sizex = value;
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}
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int DungeonData::get_max_sizey() {
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return _max_sizey;
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}
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void DungeonData::set_max_sizey(int value) {
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_max_sizey = value;
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}
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int DungeonData::get_max_sizez() {
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return _max_sizez;
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}
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void DungeonData::set_max_sizez(int value) {
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_max_sizez = value;
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}
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int DungeonData::get_min_room_count() {
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return _min_room_count;
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}
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void DungeonData::set_min_room_count(int value) {
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_min_room_count = value;
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}
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int DungeonData::get_max_room_count() {
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return _max_room_count;
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}
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void DungeonData::set_max_room_count(int value) {
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_max_room_count = value;
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}
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//Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_room_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_room_datas.get(index);
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}
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void DungeonData::set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data) {
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ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
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_dungeon_room_datas.set(index, dungeon_room_data);
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}
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void DungeonData::add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data) {
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_dungeon_room_datas.push_back(dungeon_room_data);
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}
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void DungeonData::remove_dungeon_room_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_room_datas.size());
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_dungeon_room_datas.remove(index);
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}
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int DungeonData::get_dungeon_room_data_count() const {
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return _dungeon_room_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_room_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_room_datas.size(); i++) {
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r.push_back(_dungeon_room_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas) {
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_dungeon_room_datas.clear();
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for (int i = 0; i < dungeon_room_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_room_data = Ref<DungeonRoomData>(dungeon_room_datas[i]);
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_dungeon_room_datas.push_back(dungeon_room_data);
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}
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}
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//Start Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_start_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_start_room_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_start_room_datas.get(index);
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}
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void DungeonData::set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data) {
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ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
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_dungeon_start_room_datas.set(index, dungeon_start_room_data);
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}
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void DungeonData::add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data) {
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_dungeon_start_room_datas.push_back(dungeon_start_room_data);
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}
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void DungeonData::remove_dungeon_start_room_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_start_room_datas.size());
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_dungeon_start_room_datas.remove(index);
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}
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int DungeonData::get_dungeon_start_room_data_count() const {
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return _dungeon_start_room_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_start_room_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_start_room_datas.size(); i++) {
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r.push_back(_dungeon_start_room_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas) {
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_dungeon_start_room_datas.clear();
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for (int i = 0; i < dungeon_start_room_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_start_room_data = Ref<DungeonRoomData>(dungeon_start_room_datas[i]);
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_dungeon_start_room_datas.push_back(dungeon_start_room_data);
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}
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}
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//End Rooms
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Ref<DungeonRoomData> DungeonData::get_dungeon_end_room_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_end_room_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_end_room_datas.get(index);
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}
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void DungeonData::set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data) {
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ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
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_dungeon_end_room_datas.set(index, dungeon_end_room_data);
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}
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void DungeonData::add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data) {
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_dungeon_end_room_datas.push_back(dungeon_end_room_data);
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}
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void DungeonData::remove_dungeon_end_room_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_end_room_datas.size());
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_dungeon_end_room_datas.remove(index);
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}
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int DungeonData::get_dungeon_end_room_data_count() const {
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return _dungeon_end_room_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_end_room_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_end_room_datas.size(); i++) {
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r.push_back(_dungeon_end_room_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas) {
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_dungeon_end_room_datas.clear();
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for (int i = 0; i < dungeon_end_room_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_end_room_data = Ref<DungeonRoomData>(dungeon_end_room_datas[i]);
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_dungeon_end_room_datas.push_back(dungeon_end_room_data);
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}
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}
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//Corridors
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Ref<DungeonRoomData> DungeonData::get_dungeon_corridor_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_corridor_datas.size(), Ref<DungeonRoomData>());
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return _dungeon_corridor_datas.get(index);
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}
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void DungeonData::set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data) {
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ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
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_dungeon_corridor_datas.set(index, dungeon_corridor_data);
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}
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void DungeonData::add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data) {
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_dungeon_corridor_datas.push_back(dungeon_corridor_data);
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}
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void DungeonData::remove_dungeon_corridor_data(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_corridor_datas.size());
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_dungeon_corridor_datas.remove(index);
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}
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int DungeonData::get_dungeon_corridor_data_count() const {
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return _dungeon_corridor_datas.size();
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}
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Vector<Variant> DungeonData::get_dungeon_corridor_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _dungeon_corridor_datas.size(); i++) {
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r.push_back(_dungeon_corridor_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas) {
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_dungeon_corridor_datas.clear();
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for (int i = 0; i < dungeon_corridor_datas.size(); i++) {
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Ref<DungeonRoomData> dungeon_corridor_data = Ref<DungeonRoomData>(dungeon_corridor_datas[i]);
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_dungeon_corridor_datas.push_back(dungeon_corridor_data);
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}
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}
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//Entities
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Ref<EntityData> DungeonData::get_entity_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
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return _entity_datas.get(index);
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}
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void DungeonData::set_entity_data(const int index, const Ref<EntityData> entity_data) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.set(index, entity_data);
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}
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void DungeonData::add_entity_data(const Ref<EntityData> entity_data) {
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_entity_datas.push_back(entity_data);
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}
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void DungeonData::remove_entity_data(const int index) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.remove(index);
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}
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int DungeonData::get_entity_data_count() const {
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return _entity_datas.size();
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}
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Vector<Variant> DungeonData::get_entity_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _entity_datas.size(); i++) {
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r.push_back(_entity_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_entity_datas(const Vector<Variant> &entity_datas) {
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_entity_datas.clear();
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for (int i = 0; i < entity_datas.size(); i++) {
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Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
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_entity_datas.push_back(entity_data);
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}
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}
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//Environments
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Ref<EnvironmentData> DungeonData::get_environment_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
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return _environment_datas.get(index);
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}
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void DungeonData::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
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ERR_FAIL_INDEX(index, _environment_datas.size());
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_environment_datas.set(index, environment_data);
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}
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void DungeonData::add_environment_data(const Ref<EnvironmentData> environment_data) {
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_environment_datas.push_back(environment_data);
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}
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void DungeonData::remove_environment_data(const int index) {
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ERR_FAIL_INDEX(index, _environment_datas.size());
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_environment_datas.remove(index);
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}
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int DungeonData::get_environment_data_count() const {
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return _environment_datas.size();
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}
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Vector<Variant> DungeonData::get_environment_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _environment_datas.size(); i++) {
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r.push_back(_environment_datas[i].get_ref_ptr());
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}
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return r;
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}
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void DungeonData::set_environment_datas(const Vector<Variant> &environment_datas) {
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_environment_datas.clear();
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for (int i = 0; i < environment_datas.size(); i++) {
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Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
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_environment_datas.push_back(environment_data);
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}
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}
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Ref<Dungeon> DungeonData::setup_dungeon(int seed) {
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if (has_method("_setup_dungeon")) {
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return call("_setup_dungeon", seed);
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}
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return Ref<Dungeon>();
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}
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DungeonData::DungeonData() {
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_min_sizex = 0;
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_min_sizey = 0;
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_min_sizez = 0;
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_max_sizex = 0;
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_max_sizey = 0;
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_max_sizez = 0;
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_min_room_count = 0;
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_max_room_count = 0;
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}
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DungeonData::~DungeonData() {
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_environment_datas.clear();
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_dungeon_room_datas.clear();
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_dungeon_start_room_datas.clear();
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_dungeon_end_room_datas.clear();
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_dungeon_corridor_datas.clear();
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_entity_datas.clear();
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}
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void DungeonData::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "room", PROPERTY_HINT_RESOURCE_TYPE, "Dungeon"), "_setup_dungeon", PropertyInfo(Variant::INT, "seed")));
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ClassDB::bind_method(D_METHOD("setup_dungeon", "seed"), &DungeonData::setup_dungeon);
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ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonData::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonData::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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//Min Size
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ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonData::get_min_sizex);
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ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonData::set_min_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
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ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonData::get_min_sizey);
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ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonData::set_min_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
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ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonData::get_min_sizez);
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ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonData::set_min_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
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//Max Size
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ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonData::get_max_sizex);
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ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonData::set_max_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
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ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonData::get_max_sizey);
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ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonData::set_max_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
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ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonData::get_max_sizez);
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ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonData::set_max_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
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//Room Count
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ClassDB::bind_method(D_METHOD("get_min_room_count"), &DungeonData::get_min_room_count);
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ClassDB::bind_method(D_METHOD("set_min_room_count", "value"), &DungeonData::set_min_room_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_room_count"), "set_min_room_count", "get_min_room_count");
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ClassDB::bind_method(D_METHOD("get_max_room_count"), &DungeonData::get_max_room_count);
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ClassDB::bind_method(D_METHOD("set_max_room_count", "value"), &DungeonData::set_max_room_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_room_count"), "set_max_room_count", "get_max_room_count");
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//Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_room_data", "index"), &DungeonData::get_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_room_data", "index", "data"), &DungeonData::set_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_room_data", "dungeon_room_data"), &DungeonData::add_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("remove_dungeon_room_data", "index"), &DungeonData::remove_dungeon_room_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_room_data_count"), &DungeonData::get_dungeon_room_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon_room_datas"), &DungeonData::get_dungeon_room_datas);
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ClassDB::bind_method(D_METHOD("set_dungeon_room_datas", "dungeon_room_datas"), &DungeonData::set_dungeon_room_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_room_datas", "get_dungeon_room_datas");
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//Start Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data", "index"), &DungeonData::get_dungeon_start_room_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_start_room_data", "index", "data"), &DungeonData::set_dungeon_start_room_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_start_room_data", "dungeon_start_room_data"), &DungeonData::add_dungeon_start_room_data);
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ClassDB::bind_method(D_METHOD("remove_dungeon_start_room_data", "index"), &DungeonData::remove_dungeon_start_room_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room_data_count"), &DungeonData::get_dungeon_start_room_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room_datas"), &DungeonData::get_dungeon_start_room_datas);
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ClassDB::bind_method(D_METHOD("set_dungeon_start_room_datas", "dungeon_start_room_datas"), &DungeonData::set_dungeon_start_room_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_start_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_start_room_datas", "get_dungeon_start_room_datas");
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//End Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data", "index"), &DungeonData::get_dungeon_end_room_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_end_room_data", "index", "data"), &DungeonData::set_dungeon_end_room_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_end_room_data", "dungeon_end_room_data"), &DungeonData::add_dungeon_end_room_data);
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ClassDB::bind_method(D_METHOD("remove_dungeon_end_room_data", "index"), &DungeonData::remove_dungeon_end_room_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room_data_count"), &DungeonData::get_dungeon_end_room_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room_datas"), &DungeonData::get_dungeon_end_room_datas);
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ClassDB::bind_method(D_METHOD("set_dungeon_end_room_datas", "dungeon_end_room_datas"), &DungeonData::set_dungeon_end_room_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_end_room_datas", PROPERTY_HINT_NONE, "17/17:DungeonRoomData", PROPERTY_USAGE_DEFAULT, "DungeonRoomData"), "set_dungeon_end_room_datas", "get_dungeon_end_room_datas");
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//Corridors
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data", "index"), &DungeonData::get_dungeon_corridor_data);
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ClassDB::bind_method(D_METHOD("set_dungeon_corridor_data", "index", "data"), &DungeonData::set_dungeon_corridor_data);
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ClassDB::bind_method(D_METHOD("add_dungeon_corridor_data", "dungeon_corridor_data"), &DungeonData::add_dungeon_corridor_data);
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ClassDB::bind_method(D_METHOD("remove_dungeon_corridor_data", "index"), &DungeonData::remove_dungeon_corridor_data);
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor_data_count"), &DungeonData::get_dungeon_corridor_data_count);
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor_datas"), &DungeonData::get_dungeon_corridor_datas);
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ClassDB::bind_method(D_METHOD("set_dungeon_corridor_datas", "dungeon_corridor_datas"), &DungeonData::set_dungeon_corridor_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_corridor_datas", PROPERTY_HINT_NONE, "17/17:DungeonCorridorData", PROPERTY_USAGE_DEFAULT, "DungeonCorridorData"), "set_dungeon_corridor_datas", "get_dungeon_corridor_datas");
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//Entities
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ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonData::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonData::set_entity_data);
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ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonData::add_entity_data);
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ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonData::remove_entity_data);
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ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonData::get_entity_data_count);
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ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonData::get_entity_datas);
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ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonData::set_entity_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
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//Environments
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ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &DungeonData::get_environment_data);
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ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &DungeonData::set_environment_data);
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ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &DungeonData::add_environment_data);
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ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &DungeonData::remove_environment_data);
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ClassDB::bind_method(D_METHOD("get_environment_data_count"), &DungeonData::get_environment_data_count);
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ClassDB::bind_method(D_METHOD("get_environment_datas"), &DungeonData::get_environment_datas);
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ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &DungeonData::set_environment_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
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}
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