world_generator/main/planet.cpp

187 lines
5.7 KiB
C++

#include "planet.h"
int Planet::get_current_seed() {
return _current_seed;
}
void Planet::set_current_seed(int value) {
_current_seed = value;
}
Vector2 Planet::get_level_range() {
return _level_range;
}
void Planet::set_level_range(Vector2 value) {
_level_range = value;
}
Ref<EnvironmentData> Planet::get_environment() {
return _environment;
}
void Planet::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
Ref<PlanetData> Planet::get_data() {
return _data;
}
void Planet::set_data(Ref<PlanetData> value) {
_data = value;
setup();
}
Ref<Biome> Planet::get_biome(const int index) const {
ERR_FAIL_INDEX_V(index, _biomes.size(), Ref<Biome>());
return _biomes.get(index);
}
void Planet::set_biome(const int index, const Ref<Biome> biome) {
ERR_FAIL_INDEX(index, _biomes.size());
_biomes.set(index, biome);
}
void Planet::add_biome(const Ref<Biome> biome) {
_biomes.push_back(biome);
}
void Planet::remove_biome(const int index) {
ERR_FAIL_INDEX(index, _biomes.size());
_biomes.remove(index);
}
int Planet::get_biome_count() const {
return _biomes.size();
}
//// Dungeons ////
Ref<Dungeon> Planet::get_dungeon(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref<Dungeon>());
return _dungeons.get(index);
}
void Planet::set_dungeon(const int index, const Ref<Dungeon> dungeon) {
ERR_FAIL_INDEX(index, _dungeons.size());
_dungeons.set(index, dungeon);
}
void Planet::add_dungeon(const Ref<Dungeon> dungeon) {
_dungeons.push_back(dungeon);
}
void Planet::remove_dungeon(const int index) {
ERR_FAIL_INDEX(index, _dungeons.size());
_dungeons.remove(index);
}
int Planet::get_dungeon_count() const {
return _dungeons.size();
}
void Planet::setup() {
if (!_data.is_valid())
return;
if (has_method("_setup")) {
call("_setup");
}
}
void Planet::setup_library(Ref<VoxelmanLibrary> library) {
if (!_data.is_valid())
return;
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void Planet::_setup_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_voxel_surface(i);
if (s.is_valid()) {
library->add_voxel_surface(s);
}
}
for (int i = 0; i < _data->get_liquid_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_liquid_voxel_surface(i);
if (s.is_valid()) {
library->add_liquid_voxel_surface(s);
}
}
}
void Planet::generate_chunk(VoxelChunk *chunk, bool spawn_mobs) {
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
}
}
void Planet::generate_chunk_bind(Node *chunk, bool spawn_mobs) {
generate_chunk(Object::cast_to<VoxelChunk>(chunk), spawn_mobs);
}
Ref<Image> Planet::generate_map() {
ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
return call("_generate_map");
}
Planet::Planet() {
_current_seed = 0;
}
Planet::~Planet() {
_environment.unref();
_data.unref();
_biomes.clear();
_dungeons.clear();
}
void Planet::_bind_methods() {
BIND_VMETHOD(MethodInfo("_setup"));
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Planet::generate_chunk_bind);
ClassDB::bind_method(D_METHOD("setup"), &Planet::setup);
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Planet::setup_library);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Planet::_setup_library);
ClassDB::bind_method(D_METHOD("get_current_seed"), &Planet::get_current_seed);
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Planet::set_current_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
ClassDB::bind_method(D_METHOD("get_level_range"), &Planet::get_level_range);
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Planet::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
ClassDB::bind_method(D_METHOD("get_environment"), &Planet::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Planet::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
ClassDB::bind_method(D_METHOD("get_data"), &Planet::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &Planet::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
//biomes
ClassDB::bind_method(D_METHOD("get_biome", "index"), &Planet::get_biome);
ClassDB::bind_method(D_METHOD("set_biome", "index", "data"), &Planet::set_biome);
ClassDB::bind_method(D_METHOD("add_biome", "biome"), &Planet::add_biome);
ClassDB::bind_method(D_METHOD("remove_biome", "index"), &Planet::remove_biome);
ClassDB::bind_method(D_METHOD("get_biome_count"), &Planet::get_biome_count);
//Dungeons
ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Planet::get_dungeon);
ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Planet::set_dungeon);
ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Planet::add_dungeon);
ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Planet::remove_dungeon);
ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Planet::get_dungeon_count);
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
ClassDB::bind_method(D_METHOD("generate_map"), &Planet::generate_map);
}