mirror of
https://github.com/Relintai/world_generator.git
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84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
#ifndef BIOME_H
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#define BIOME_H
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#include "core/reference.h"
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#include "../../world/voxel_chunk.h"
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#include "../data/world_generator_prop_data.h"
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#include "dungeon.h"
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#include "../../world/environment_data.h"
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#include "../../../entity_spell_system/entities/data/entity_data.h"
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#include "../data/biome_data.h"
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#include "../../library/voxelman_library.h"
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class BiomeData;
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class Biome : public Reference {
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GDCLASS(Biome, Reference);
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public:
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int get_current_seed();
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void set_current_seed(int value);
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Vector2 get_level_range();
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void set_level_range(Vector2 value);
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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Ref<BiomeData> get_data();
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void set_data(Ref<BiomeData> value);
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//WorldGeneratorPropData
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Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
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void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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//Entities
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Ref<EntityData> get_entity_data(const int index) const;
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void set_entity_data(const int index, const Ref<EntityData> entity_data);
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void add_entity_data(const Ref<EntityData> entity_data);
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void remove_entity_data(const int index);
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int get_entity_data_count() const;
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//Dungeons
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Ref<Dungeon> get_dungeon(const int index) const;
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void set_dungeon(const int index, const Ref<Dungeon> dungeon);
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void add_dungeon(const Ref<Dungeon> dungeon);
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void remove_dungeon(const int index);
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int get_dungeon_count() const;
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void generate_chunk(VoxelChunk *chunk, bool spawn_mobs);
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void generate_chunk_bind(Node *chunk, bool spawn_mobs);
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void generate_stack(VoxelChunk *chunk, int x, int z, bool spawn_mobs);
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void generate_stack_bind(Node *chunk, int x, int z, bool spawn_mobs);
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void setup();
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void setup_library(Ref<VoxelmanLibrary> library);
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void _setup_library(Ref<VoxelmanLibrary> library);
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Biome();
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~Biome();
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protected:
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static void _bind_methods();
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private:
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int _current_seed;
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Vector2 _level_range;
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Ref<EnvironmentData> _environment;
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Ref<BiomeData> _data;
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Vector<Ref<WorldGeneratorPropData> > _prop_datas;
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Vector<Ref<EntityData> > _entity_datas;
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Vector<Ref<Dungeon> > _dungeons;
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};
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#endif
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