world_generator/data/planet_data.h

100 lines
3.0 KiB
C++

#ifndef biome_data_H
#define biome_data_H
#include "core/resource.h"
#include "core/ustring.h"
#include "core/script_language.h"
#include "../../../fastnoise/fastnoise_noise_params.h"
#include "../main/planet.h"
#include "../data/biome_data.h"
#include "../../world/environment_data.h"
#include "../../library/voxel_surface.h"
class PlanetData : public Resource {
GDCLASS(PlanetData, Resource);
public:
int get_id() const;
void set_id(const int value);
String get_target_class_name();
void set_target_class_name(String name);
Ref<Script> get_target_script();
void set_target_script(Ref<Script> script);
Vector2 get_level_range();
void set_level_range(Vector2 value);
Ref<FastnoiseNoiseParams> get_humidity_noise_params();
void set_humidity_noise_params(Ref<FastnoiseNoiseParams> value);
Ref<FastnoiseNoiseParams> get_temperature_noise_params();
void set_temperature_noise_params(Ref<FastnoiseNoiseParams> value);
//Biomes
Ref<BiomeData> get_biome_data(const int index) const;
void set_biome_data(const int index, const Ref<BiomeData> biome_data);
void add_biome_data(const Ref<BiomeData> biome_data);
void remove_biome_data(const int index);
int get_biome_data_count() const;
Vector<Variant> get_biome_datas();
void set_biome_datas(const Vector<Variant> &biome_datas);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_voxel_surface(const int index);
int get_voxel_surface_count() const;
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
//Liquid Surfaces
Ref<VoxelSurface> get_liquid_voxel_surface(const int index) const;
void set_liquid_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_liquid_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_liquid_voxel_surface(const int index);
int get_liquid_voxel_surface_count() const;
Vector<Variant> get_liquid_voxel_surfaces();
void set_liquid_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
PlanetData();
~PlanetData();
protected:
static void _bind_methods();
private:
int _id;
String _target_class_name;
Ref<Script> _target_script;
Vector2 _level_range;
Ref<FastnoiseNoiseParams> _humidity_noise_params;
Ref<FastnoiseNoiseParams> _temperature_noise_params;
Vector<Ref<BiomeData> > _biome_datas;
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
};
#endif