world_generator/data/dungeon_data.h

172 lines
5.5 KiB
C++

#ifndef DUNGEON_DATA_H
#define DUNGEON_DATA_H
#include "core/resource.h"
#include "core/vector.h"
#include "core/ustring.h"
#include "core/script_language.h"
#include "../main/dungeon.h"
#include "dungeon_room_data.h"
#include "dungeon_corridor_data.h"
#include "../../world/environment_data.h"
#include "../../../entity_spell_system/entities/data/entity_data.h"
#include "../../library/voxel_surface.h"
class DungeonData : public Resource {
GDCLASS(DungeonData, Resource);
public:
String get_target_class_name();
void set_target_class_name(String name);
Ref<Script> get_target_script();
void set_target_script(Ref<Script> script);
Vector2 get_level_range();
void set_level_range(Vector2 value);
//Min Size
int get_min_sizex();
void set_min_sizex(int value);
int get_min_sizey();
void set_min_sizey(int value);
int get_min_sizez();
void set_min_sizez(int value);
//Max Size
int get_max_sizex();
void set_max_sizex(int value);
int get_max_sizey();
void set_max_sizey(int value);
int get_max_sizez();
void set_max_sizez(int value);
//Room Count
int get_min_room_count();
void set_min_room_count(int value);
int get_max_room_count();
void set_max_room_count(int value);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
//Rooms
Ref<DungeonRoomData> get_dungeon_room_data(const int index) const;
void set_dungeon_room_data(const int index, const Ref<DungeonRoomData> dungeon_room_data);
void add_dungeon_room_data(const Ref<DungeonRoomData> dungeon_room_data);
void remove_dungeon_room_data(const int index);
int get_dungeon_room_data_count() const;
Vector<Variant> get_dungeon_room_datas();
void set_dungeon_room_datas(const Vector<Variant> &dungeon_room_datas);
//Start Rooms
Ref<DungeonRoomData> get_dungeon_start_room_data(const int index) const;
void set_dungeon_start_room_data(const int index, const Ref<DungeonRoomData> dungeon_start_room_data);
void add_dungeon_start_room_data(const Ref<DungeonRoomData> dungeon_start_room_data);
void remove_dungeon_start_room_data(const int index);
int get_dungeon_start_room_data_count() const;
Vector<Variant> get_dungeon_start_room_datas();
void set_dungeon_start_room_datas(const Vector<Variant> &dungeon_start_room_datas);
//End Rooms
Ref<DungeonRoomData> get_dungeon_end_room_data(const int index) const;
void set_dungeon_end_room_data(const int index, const Ref<DungeonRoomData> dungeon_end_room_data);
void add_dungeon_end_room_data(const Ref<DungeonRoomData> dungeon_end_room_data);
void remove_dungeon_end_room_data(const int index);
int get_dungeon_end_room_data_count() const;
Vector<Variant> get_dungeon_end_room_datas();
void set_dungeon_end_room_datas(const Vector<Variant> &dungeon_end_room_datas);
//Corridors
Ref<DungeonRoomData> get_dungeon_corridor_data(const int index) const;
void set_dungeon_corridor_data(const int index, const Ref<DungeonRoomData> dungeon_corridor_data);
void add_dungeon_corridor_data(const Ref<DungeonRoomData> dungeon_corridor_data);
void remove_dungeon_corridor_data(const int index);
int get_dungeon_corridor_data_count() const;
Vector<Variant> get_dungeon_corridor_datas();
void set_dungeon_corridor_datas(const Vector<Variant> &dungeon_corridor_datas);
//Entities
Ref<EntityData> get_entity_data(const int index) const;
void set_entity_data(const int index, const Ref<EntityData> entity_data);
void add_entity_data(const Ref<EntityData> entity_data);
void remove_entity_data(const int index);
int get_entity_data_count() const;
Vector<Variant> get_entity_datas();
void set_entity_datas(const Vector<Variant> &entity_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_voxel_surface(const int index);
int get_voxel_surface_count() const;
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
//Liquid Surfaces
Ref<VoxelSurface> get_liquid_voxel_surface(const int index) const;
void set_liquid_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_liquid_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_liquid_voxel_surface(const int index);
int get_liquid_voxel_surface_count() const;
Vector<Variant> get_liquid_voxel_surfaces();
void set_liquid_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
DungeonData();
~DungeonData();
protected:
static void _bind_methods();
private:
String _target_class_name;
Ref<Script> _target_script;
Vector2 _level_range;
int _min_sizex;
int _min_sizey;
int _min_sizez;
int _max_sizex;
int _max_sizey;
int _max_sizez;
int _min_room_count;
int _max_room_count;
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<DungeonRoomData> > _dungeon_room_datas;
Vector<Ref<DungeonRoomData> > _dungeon_start_room_datas;
Vector<Ref<DungeonRoomData> > _dungeon_end_room_datas;
Vector<Ref<DungeonRoomData> > _dungeon_corridor_datas;
Vector<Ref<EntityData> > _entity_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
};
#endif