world_generator/data/biome_data.h

121 lines
3.8 KiB
C++

#ifndef dungeon_data_H
#define dungeon_data_H
#include "core/resource.h"
#include "core/vector.h"
#include "core/math/vector2.h"
#include "core/ustring.h"
#include "core/script_language.h"
#include "../main/biome.h"
#include "dungeon_data.h"
#include "world_generator_prop_data.h"
#include "../../world/environment_data.h"
#include "../../../entity_spell_system/entities/data/entity_data.h"
#include "../../library/voxel_surface.h"
class BiomeData : public Resource {
GDCLASS(BiomeData, Resource);
public:
String get_target_class_name();
void set_target_class_name(String name);
Ref<Script> get_target_script();
void set_target_script(Ref<Script> script);
Vector2 get_level_range();
void set_level_range(Vector2 value);
Vector2 get_humidity_range();
void set_humidity_range(Vector2 range);
Vector2 get_temperature_range();
void set_temperature_range(Vector2 range);
//DungeonData
Ref<DungeonData> get_dungeon_data(const int index) const;
void set_dungeon_data(const int index, const Ref<DungeonData> dungeon_data);
void add_dungeon_data(const Ref<DungeonData> dungeon_data);
void remove_dungeon_data(const int index);
int get_dungeon_data_count() const;
Vector<Variant> get_dungeon_datas();
void set_dungeon_datas(const Vector<Variant> &dungeon_datas);
//WorldGeneratorPropData
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
Vector<Variant> get_prop_datas();
void set_prop_datas(const Vector<Variant> &prop_datas);
//Entities
Ref<EntityData> get_entity_data(const int index) const;
void set_entity_data(const int index, const Ref<EntityData> entity_data);
void add_entity_data(const Ref<EntityData> entity_data);
void remove_entity_data(const int index);
int get_entity_data_count() const;
Vector<Variant> get_entity_datas();
void set_entity_datas(const Vector<Variant> &entity_datas);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_voxel_surface(const int index);
int get_voxel_surface_count() const;
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
//Liquid Surfaces
Ref<VoxelSurface> get_liquid_voxel_surface(const int index) const;
void set_liquid_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_liquid_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_liquid_voxel_surface(const int index);
int get_liquid_voxel_surface_count() const;
Vector<Variant> get_liquid_voxel_surfaces();
void set_liquid_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
BiomeData();
~BiomeData();
protected:
static void _bind_methods();
private:
String _target_class_name;
Ref<Script> _target_script;
Vector2 _level_range;
Vector2 _humidity_range;
Vector2 _temperature_range;
Vector<Ref<DungeonData> > _dungeon_datas;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
Vector<Ref<EntityData> > _entity_datas;
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
};
#endif