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92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
#ifndef dungeon_data_H
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#define dungeon_data_H
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#include "core/resource.h"
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#include "core/vector.h"
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#include "core/math/vector2.h"
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#include "../main/biome.h"
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#include "dungeon_data.h"
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#include "prop_data.h"
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#include "../../voxelman/world/environment_data.h"
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#include "../../entity_spell_system/entities/data/entity_data.h"
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class BiomeData : public Resource {
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GDCLASS(BiomeData, Resource);
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public:
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Vector2 get_level_range();
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void set_level_range(Vector2 value);
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Vector2 get_humidity_range();
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void set_humidity_range(Vector2 range);
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Vector2 get_temperature_range();
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void set_temperature_range(Vector2 range);
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//DungeonData
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Ref<DungeonData> get_dungeon_data(const int index) const;
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void set_dungeon_data(const int index, const Ref<DungeonData> dungeon_data);
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void add_dungeon_data(const Ref<DungeonData> dungeon_data);
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void remove_dungeon_data(const int index);
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int get_dungeon_data_count() const;
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Vector<Variant> get_dungeon_datas();
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void set_dungeon_datas(const Vector<Variant> &dungeon_datas);
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//PropData
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Ref<PropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<PropData> prop_data);
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void add_prop_data(const Ref<PropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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Vector<Variant> get_prop_datas();
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void set_prop_datas(const Vector<Variant> &prop_datas);
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//Entities
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Ref<EntityData> get_entity_data(const int index) const;
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void set_entity_data(const int index, const Ref<EntityData> entity_data);
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void add_entity_data(const Ref<EntityData> entity_data);
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void remove_entity_data(const int index);
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int get_entity_data_count() const;
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Vector<Variant> get_entity_datas();
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void set_entity_datas(const Vector<Variant> &entity_datas);
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//Environments
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Ref<EnvironmentData> get_environment_data(const int index) const;
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void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
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void add_environment_data(const Ref<EnvironmentData> environment_data);
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void remove_environment_data(const int index);
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int get_environment_data_count() const;
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Vector<Variant> get_environment_datas();
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void set_environment_datas(const Vector<Variant> &environment_datas);
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Ref<Biome> setup_biome(int seed);
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BiomeData();
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~BiomeData();
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protected:
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static void _bind_methods();
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private:
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Vector2 _level_range;
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Vector2 _humidity_range;
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Vector2 _temperature_range;
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Vector<Ref<DungeonData> > _dungeon_datas;
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Vector<Ref<PropData> > _prop_datas;
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Vector<Ref<EntityData> > _entity_datas;
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Vector<Ref<EnvironmentData> > _environment_datas;
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};
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#endif
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